- Sat Sep 08, 2007 5:17 pm
#8674
In Driver: 2 and Driver: 3 we could find a few bridges which opened up to allow boats to fit through. In these titles no boats actually went under. In fact they should and you should be able to stay in the middle and fall onto the boat which has ramps on it and then you can use these ramps to jump onto land again. But that’s another story I’ll explain that more in another wish.
The purpose of this topic is to intergreat something amazing, something which will take a lot to program but will add to the realism of the game. In the game we have on-foot which I’ll also link to this in someway. At the moment weapons seem pretty large I think we should keep the weapons basic since it’s a driving game and we should keep onfoot for other things like I’m going to explain here.
In Driver: 2 these bridges where automatic, in driv3r you had to press a button to activate them. To improve on that in the next generation driver we need to do what they did in games like Doom III and enable the user to wonder over to a control center and change all the parameters of the bridge. You should be able to set the height the bridge is raised and things like that. Here is a list of great options similar to this.
Height: How high the bridge will go at a maximum.
Time to Max Height: How long it takes to reach the maximum height.
Time at Max Height: How long will the bridge remain at that height.
Time to Min Height: How long it takes to reach the minimum height.
Time at Min Height: How long will the bridge remain at that height.
Time: Time until the bridge goes up again.
All these parameters should be able to be set so you can make the movie in the film director the way you want. You should also have the ability to set these up before you start filming with the film director.
The purpose of this topic is to intergreat something amazing, something which will take a lot to program but will add to the realism of the game. In the game we have on-foot which I’ll also link to this in someway. At the moment weapons seem pretty large I think we should keep the weapons basic since it’s a driving game and we should keep onfoot for other things like I’m going to explain here.
In Driver: 2 these bridges where automatic, in driv3r you had to press a button to activate them. To improve on that in the next generation driver we need to do what they did in games like Doom III and enable the user to wonder over to a control center and change all the parameters of the bridge. You should be able to set the height the bridge is raised and things like that. Here is a list of great options similar to this.
Height: How high the bridge will go at a maximum.
Time to Max Height: How long it takes to reach the maximum height.
Time at Max Height: How long will the bridge remain at that height.
Time to Min Height: How long it takes to reach the minimum height.
Time at Min Height: How long will the bridge remain at that height.
Time: Time until the bridge goes up again.
All these parameters should be able to be set so you can make the movie in the film director the way you want. You should also have the ability to set these up before you start filming with the film director.