- Tue Dec 09, 2025 9:11 am
#66211
Overview
This project has evolved significantly from earlier experimental versions.
Previous releases only focused on vehicle damage and impact behavior:
v1 → model/SLOT-based damage adjustments
v2 → size-based (collision box) system
Current Version (v3)
This version expands the system considerably and introduces a full gameplay overhaul:
Collision & Physics
Fully reworked collision system based on vehicle models (each individual vehicle has a different weight in impacts)
Realistic vehicle weight differences between each vehicle
Large vehicles are heavier, more resistant, and maintain momentum in impacts against smaller ones
Small vehicles are pushed back more easily and take more damage in impacts
Fixed previous issues with incorrect collision height on large vehicles with improved interaction with small objects
Vehicle Behavior
More realistic speed differences between vehicles
Improved overall vehicle balance
Wheel width now varies depending on vehicle type
Some trucks now feature wider rear wheels
AI & Police System
Removed excessive artificial police speed boost
More balanced and realistic chases
Player can now escape police in Survival mode
Survival mode now has a proper win condition (escape)
Gameplay Changes
Driving modes slightly rebalanced for better playability
Reduced extreme difficulty in missions
More accessible and consistent gameplay experience
Vehicle Interaction
Player can enter/exit vehicles during police chases
Player can enter active police vehicles
Full freedom in TAKE A RIDE mode
Interface
Speedometer now displays km/h
Additional Improvements
Includes texture fixes (third-party, credited)
Includes adjustments to the position of some parts in some vehicles (such as headlights and wheel positions).
Includes access to garages in TAKE A RIDE that are originally only openable in certain UNDERCOVER missions.
About Previous Versions
The previous versions (v1 and v2) are now obsolete and were experimental steps toward this version.
Included
Modified executable (debug-based, stable)
Edited LCF files (vehicle physics)
Texture fixes (with credits)
Fixed EN_GAME.LTXT
Optional save file (USA version)
Full documentation (README)
Download
Latest Version:
https://mega.nz/file/j1BFnRZA#bv99gMuQm ... AR9bOJgcZc
Installation
Install REDRIVER2 and extract game files (US version recommended)
Replace the original executable with the provided one
Copy LCF and fix files to DRIVER2/LEVELS
Replace EN_GAME.LTXT in DRIVER2/LANG
(Optional) Use the provided save file
Full instructions are included in the README.
Notes
Uses a debug-based executable (fully playable)
Save compatibility issues only occur when mixing different builds
Avoid mixing files from other mods or executables
Feedback
Feedback is welcome.
Feel free to modify, expand, or build upon this mod.
This project has evolved significantly from earlier experimental versions.
Previous releases only focused on vehicle damage and impact behavior:
v1 → model/SLOT-based damage adjustments
v2 → size-based (collision box) system
Current Version (v3)
This version expands the system considerably and introduces a full gameplay overhaul:
Collision & Physics
Fully reworked collision system based on vehicle models (each individual vehicle has a different weight in impacts)
Realistic vehicle weight differences between each vehicle
Large vehicles are heavier, more resistant, and maintain momentum in impacts against smaller ones
Small vehicles are pushed back more easily and take more damage in impacts
Fixed previous issues with incorrect collision height on large vehicles with improved interaction with small objects
Vehicle Behavior
More realistic speed differences between vehicles
Improved overall vehicle balance
Wheel width now varies depending on vehicle type
Some trucks now feature wider rear wheels
AI & Police System
Removed excessive artificial police speed boost
More balanced and realistic chases
Player can now escape police in Survival mode
Survival mode now has a proper win condition (escape)
Gameplay Changes
Driving modes slightly rebalanced for better playability
Reduced extreme difficulty in missions
More accessible and consistent gameplay experience
Vehicle Interaction
Player can enter/exit vehicles during police chases
Player can enter active police vehicles
Full freedom in TAKE A RIDE mode
Interface
Speedometer now displays km/h
Additional Improvements
Includes texture fixes (third-party, credited)
Includes adjustments to the position of some parts in some vehicles (such as headlights and wheel positions).
Includes access to garages in TAKE A RIDE that are originally only openable in certain UNDERCOVER missions.
About Previous Versions
The previous versions (v1 and v2) are now obsolete and were experimental steps toward this version.
Included
Modified executable (debug-based, stable)
Edited LCF files (vehicle physics)
Texture fixes (with credits)
Fixed EN_GAME.LTXT
Optional save file (USA version)
Full documentation (README)
Download
Latest Version:
https://mega.nz/file/j1BFnRZA#bv99gMuQm ... AR9bOJgcZc
Installation
Install REDRIVER2 and extract game files (US version recommended)
Replace the original executable with the provided one
Copy LCF and fix files to DRIVER2/LEVELS
Replace EN_GAME.LTXT in DRIVER2/LANG
(Optional) Use the provided save file
Full instructions are included in the README.
Notes
Uses a debug-based executable (fully playable)
Save compatibility issues only occur when mixing different builds
Avoid mixing files from other mods or executables
Feedback
Feedback is welcome.
Feel free to modify, expand, or build upon this mod.
Last edited by thiagokc1 on Mon May 04, 2026 6:50 am, edited 3 times in total.




- By Driv3r fan