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Driver 2 (Redriver 2) – Big Pack v3 (Vehicle Physics, AI, Collision Rework and More) - Driver Madness

Modding discussion for Driver 2.
#66211
Overview

This project has evolved significantly from earlier experimental versions.

Previous releases only focused on vehicle damage and impact behavior:

v1 → model/SLOT-based damage adjustments
v2 → size-based (collision box) system

Current Version (v3)

This version expands the system considerably and introduces a full gameplay overhaul:

Collision & Physics

Fully reworked collision system based on vehicle models (each individual vehicle has a different weight in impacts)
Realistic vehicle weight differences between each vehicle
Large vehicles are heavier, more resistant, and maintain momentum in impacts against smaller ones
Small vehicles are pushed back more easily and take more damage in impacts
Fixed previous issues with incorrect collision height on large vehicles with improved interaction with small objects

Vehicle Behavior

More realistic speed differences between vehicles
Improved overall vehicle balance
Wheel width now varies depending on vehicle type
Some trucks now feature wider rear wheels

AI & Police System

Removed excessive artificial police speed boost
More balanced and realistic chases
Player can now escape police in Survival mode
Survival mode now has a proper win condition (escape)

Gameplay Changes

Driving modes slightly rebalanced for better playability
Reduced extreme difficulty in missions
More accessible and consistent gameplay experience

Vehicle Interaction

Player can enter/exit vehicles during police chases
Player can enter active police vehicles
Full freedom in TAKE A RIDE mode

Interface

Speedometer now displays km/h

Additional Improvements

Includes texture fixes (third-party, credited)
Includes adjustments to the position of some parts in some vehicles (such as headlights and wheel positions).
Includes access to garages in TAKE A RIDE that are originally only openable in certain UNDERCOVER missions.

About Previous Versions

The previous versions (v1 and v2) are now obsolete and were experimental steps toward this version.

Included

Modified executable (debug-based, stable)
Edited LCF files (vehicle physics)
Texture fixes (with credits)
Fixed EN_GAME.LTXT
Optional save file (USA version)
Full documentation (README)

Download

Latest Version:
https://mega.nz/file/j1BFnRZA#bv99gMuQm ... AR9bOJgcZc

Installation

Install REDRIVER2 and extract game files (US version recommended)
Replace the original executable with the provided one
Copy LCF and fix files to DRIVER2/LEVELS
Replace EN_GAME.LTXT in DRIVER2/LANG
(Optional) Use the provided save file

Full instructions are included in the README.

Notes

Uses a debug-based executable (fully playable)
Save compatibility issues only occur when mixing different builds
Avoid mixing files from other mods or executables

Feedback

Feedback is welcome.
Feel free to modify, expand, or build upon this mod.
Last edited by thiagokc1 on Mon May 04, 2026 6:50 am, edited 3 times in total.
#66219
I am eager to try this mod! I always dreamed about this as I noticed that all cars behave almost the same (same speed, same weight, same handling). Can you please patch the ISO of Driver 2 v.1.1 with this mod? My dexterity is not on high level in things like this, i am happy when i sucessfully extract files from rar and burn iso on CD:-)
#66227
Yes. It is something that's I've always wanted to do. Because I've always felt there were these kinds of imbalances and inaccuracies in weight, speed, and other details in this game (even though it's always been a good game).

About patching the ISO, I think I understand what you mean, you’re referring to patching the original PSX ISO so it can run on real hardware, right?

Unfortunately, this mod is built on the REDRIVER2 PC project and relies on changes to the game’s executable and engine behavior, so it can’t be directly applied to the original PS1 version.

That said, I understand the idea and it would definitely be interesting. Maybe something to look into in the future, but it would require a completely different approach.

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