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[REQUEST] DSF Modding tutorial - Driver Madness

Modding discussion in general.
By MrNord
Registration Days
#55497
I just searched the DSF and general modding forum sections to find some tutorial about DSF modding, scripting and such; but came up empty-handed... :( Hoping this is the proper section for it, can I ask for a nice tutorial :?: I would like to create some mods for this game, especially to manage to add/replace new cars (Y) Looking at recent mods (ASYM Dessane car pack and Dodge Monaco Cop Car in traffic) I will need lua scripting... :idea: :?: And yes, my works WILL be published, unlike some a**holes, who show but never publish their mods :specialdriver: (Y) Also which tools-programs will I need :?:

Thank you for your time to read my comment :)

Mr.Nord
User avatar
By Olanov
#55498
I'm not well educated on DSF modding. However, what I can say is we're a long way from adding in new vehicles or replacing old cars with new ones. If I recall correctly, what the ASYM mods did was it just replaced a piece of code or so that the game loaded up the ASYM's instead of a certain police cars in traffic.
User avatar
By VAIMAHDO
#55501
Currently with most Driver games, we're not familiar with heavy mods and quite how the game code works. But we currently have some fancy Driver 1 car replacement/texture mods that you can try out. I should try to make a car for Driver again (Y) So yeah pretty much games like Driver 2 and 3 mainly aren't very modable due to their lack of flexibility and pretty deep hardcoding, as well as us having a rather small community. We may have countless members, but only about 8 members come on here often.
By MrNord
Registration Days
#55509
PostalDude wrote:At the moment?
1. Have brains.
2. Use a hex editor, XVI32, HxD .etc who cares on the .fchunk files.
There's your tutorial.
Ok thanks, will try that

looking for multiplayer players on ppsspp

upnp usage

Does the game use it?

It works under gamehub, but very slowly

Is this ok?