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[REQUEST] DSF Modding tutorial - Driver Madness

Modding discussion in general.
By MrNord
Registration Days
#55497
I just searched the DSF and general modding forum sections to find some tutorial about DSF modding, scripting and such; but came up empty-handed... :( Hoping this is the proper section for it, can I ask for a nice tutorial :?: I would like to create some mods for this game, especially to manage to add/replace new cars (Y) Looking at recent mods (ASYM Dessane car pack and Dodge Monaco Cop Car in traffic) I will need lua scripting... :idea: :?: And yes, my works WILL be published, unlike some a**holes, who show but never publish their mods :specialdriver: (Y) Also which tools-programs will I need :?:

Thank you for your time to read my comment :)

Mr.Nord
User avatar
By Olanov
#55498
I'm not well educated on DSF modding. However, what I can say is we're a long way from adding in new vehicles or replacing old cars with new ones. If I recall correctly, what the ASYM mods did was it just replaced a piece of code or so that the game loaded up the ASYM's instead of a certain police cars in traffic.
User avatar
By VAIMAHDO
#55501
Currently with most Driver games, we're not familiar with heavy mods and quite how the game code works. But we currently have some fancy Driver 1 car replacement/texture mods that you can try out. I should try to make a car for Driver again (Y) So yeah pretty much games like Driver 2 and 3 mainly aren't very modable due to their lack of flexibility and pretty deep hardcoding, as well as us having a rather small community. We may have countless members, but only about 8 members come on here often.
By MrNord
Registration Days
#55509
PostalDude wrote:At the moment?
1. Have brains.
2. Use a hex editor, XVI32, HxD .etc who cares on the .fchunk files.
There's your tutorial.
Ok thanks, will try that
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