- Tue Oct 09, 2007 6:51 am
#10292
Now i know that neither of these things will be coming to the next driver game as they are currently exclusive to lucasarts but who knows, maybe they may be in the game after.
Digital Molecular Matter (DMM) by Pixelux Entertainment
What is DMM?
DMM -- exclusive to LucasArts for any game releases through September 2008 -- brings an unprecedented level of realism to the new generation of consoles by making completely interactive environments that react as they would in real life. From crumbling walls to shattering glass and even swaying organic plant life, in-game objects have material properties that behave realistically all in real time and without using a single frame of animation.
If a structure exists -- big or small, dense or thin, floppy or rigid -- DMM causes it to react in the same way dictated by reality. For example, unlike what you'd see in games of the previous generation, wood doesn't simply break apart along a predetermined seam every time -- rather, it splinters into countless pieces from the exact point of impact, also taking into account the amount of sheer force exerted. The same rules apply to any substance imaginable: Rubber bends and snaps back into place. Glass shatters. Crystal fractures. Stone crumbles. etc.
Euphoria by NaturalMotion Ltd.
What is Euphoria?
A revolutionary behavioral-simulation engine, euphoria simulates the unpredictability of real life where no two experiences are ever the same. For the first time ever, euphoria enables interactive characters to move, act and even think like actual human beings, adapting their behavior on the fly and resulting in a different payoff ever single time.
[hr]
Wouldn't it be great to see this kind of stuff in the next game?
Digital Molecular Matter (DMM) by Pixelux Entertainment
What is DMM?
DMM -- exclusive to LucasArts for any game releases through September 2008 -- brings an unprecedented level of realism to the new generation of consoles by making completely interactive environments that react as they would in real life. From crumbling walls to shattering glass and even swaying organic plant life, in-game objects have material properties that behave realistically all in real time and without using a single frame of animation.
If a structure exists -- big or small, dense or thin, floppy or rigid -- DMM causes it to react in the same way dictated by reality. For example, unlike what you'd see in games of the previous generation, wood doesn't simply break apart along a predetermined seam every time -- rather, it splinters into countless pieces from the exact point of impact, also taking into account the amount of sheer force exerted. The same rules apply to any substance imaginable: Rubber bends and snaps back into place. Glass shatters. Crystal fractures. Stone crumbles. etc.
Euphoria by NaturalMotion Ltd.
What is Euphoria?
A revolutionary behavioral-simulation engine, euphoria simulates the unpredictability of real life where no two experiences are ever the same. For the first time ever, euphoria enables interactive characters to move, act and even think like actual human beings, adapting their behavior on the fly and resulting in a different payoff ever single time.
[hr]
Wouldn't it be great to see this kind of stuff in the next game?