Don't try to bag on everyone else's crap.
It's indeed not a toaster.
And it's amazing it can ever run exactly 550567 polygons all at once at all in a really poorly optimized OpenGL window.
And it's all I have.
Also, there is no need to restate the absolute obvious yet again about my laptop being weak. Just about everyone here already knows.
Also, a toaster doesn't process anything. Your argument is far invalid.
Back on topic:
The PS1 can draw 180,000 polygons with textures, shades, and lighting per second.
So to run a game at around 30FPS, it would have to have at or under 6000 polygons with textures, lighting, and shading. That's where the limits show.
While my laptop can run Windows 7, have 5 internet tabs open, and can run around 550567 polygons per 1.01 second(s)
I also can see why the PS1 struggled on D2, too many polygons being drawn and loaded into the RAM even off screen. About 2 Chicago school busses is how far behind the player's view the polygons drawn are stopped. That's a bit much. The PS1's main struggle was it's small amount of RAM. Computers had much more RAM then a PS1. Just trying to pin point why the PS1 struggles with the game.
Update
I've reincarnated a Rio area running in the game. (Deleted all of the city but what was to be drawn in the screenshot and things behind the camera the PS1 would draw)
and the results are not too surprising.
On average, the game pushes the PS1 to draw around 6564 polygons! That's on average 564 polygons too many! This makes a HUGE difference when dealing with a simpler console.
Example scene:
Post edited by Skylabh.
Reason: picture no longer available.
Damit looking at PS1 games like this makes me want to make one myself!
Does anyone else like to drive full speed on those slanted corners in the dam?
This is where I die.