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Driver Madness Where all the MADNESS comes alive! 2020-09-20T07:16:22+09:30 http://drivermadness.net/forum/feed 2020-09-20T07:16:22+09:30 2020-09-20T07:16:22+09:30 http://drivermadness.net/forum/viewtopic.php?t=5449&p=65603#p65603 <![CDATA[Driver: Parallel Lines • Re: Main Missions: useful and useless facts [WIP]]]>
I was already afraid that noone would be interested in this game, anymore...
Yes, I will definitely continue this thread, in the hope of coming to the end of mission 32, someday. ;-)
If I should be wrong at some point, have left out something, or if you just want to add interesting findings, feel free to ask or to do so! :-)
And please excuse some grammar mistakes from my side. Unfortunately, English is not my native language. :-?

Statistics: Posted by Peacock — Sun Sep 20, 2020 7:16 am


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2020-09-19T21:18:12+09:30 2020-09-19T21:18:12+09:30 http://drivermadness.net/forum/viewtopic.php?t=5449&p=65602#p65602 <![CDATA[Driver: Parallel Lines • Re: Main Missions: useful and useless facts [WIP]]]> Nice, i am excited man! Keep working on it. You got yourself a supporter waiting here.

Statistics: Posted by Dvima — Sat Sep 19, 2020 9:18 pm


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2020-09-20T06:33:19+09:30 2020-09-17T08:45:41+09:30 http://drivermadness.net/forum/viewtopic.php?t=5449&p=65601#p65601 <![CDATA[Driver: Parallel Lines • Main Missions: useful and useless facts [WIP]]]> ]

Nickel and Dime:
- You'll fail the mission, if TK dies or gets arrested.
- There are no mission checkpoints.
- "Blondie - One Way Or Another" is always played at the beginning of the mission.
- If the robber dies or is left behind, that is: arrested (this can also be achieved by reentering your vehicle from the passenger side and then either driving away or killing him: funny as hell! :-D), you'll be prompted to directly drive to the garage at Hunt's Point - but of course, you won't get your 100 $, then.
- The wrecked Wayfarer and Zartex from the opening cutscene are still there: right behind you from the starting point, with their dead passengers still inside. If you'd have aquired a gun (= see my next two points!), you could shoot both cars, in order to let them explode.
- You can already aquire the shotgun in this very first mission! Just get out of your vehicle with a regular cop car on your tail and pummel them both to the ground with your bare fists! :-D Since your wanted level will raise this way, the cops will pull out shotguns instead of revolvers.
- Almost all of the cop cars in this mission are regular chasers like in free ride mode: If you escape or wreck the first one, chances are still given that another patrolling car will spawn, independently from time or mission progress; but only one at a time. If you are still escorting the robber, one cop will attack you, and the other will shoot at the robber.
- The only exception from the last point are the two cop cars creating a roadblock at the end of Broadway. This scene is scripted and triggered by crossing an invisible checkpoint near the end of Broadway - no matter of your current conditions (the only way to cut this event is by letting another cop car spawn after loosing the initial one). And since this is a set up event, you won't get into a police chase nor your wanted level would raise, even if you are right next to these scripted cops and no matter what you do. Each car has two cops getting out and chasing after you on foot, armed with revolvers. By either killing them or letting themselves kill each other through friendly fire, you'll be able to collect their revolvers - and having access to this weapon before the mission 'Gunman'.
- The three instruction hints at the beginning of this mission are time-based and therefore will always interrupt your gameplay at the same times after mission start.
- You can freely drive around the city at any time, but you won't have access to any of the three garages (only after completing 'Wheelman') nor to the safe house (only after the Bishop cutscene was played). But health packages are still placed at each of the garages.
- If you restart the mission, the in-game cutscenes will play again, but the Meat Wagon and Firetruck from the very first cutscene won't have their sirens turned on, anymore.
- You can't finish the mission with a cop on your tail.

Wheelman:
- You'll fail the mission, if TK dies or gets arrested, if you wreck the unmodified Andec, if you damage the tuned Andec too much (= if the amount of damage equals or exceeds the one it can stand at the beginning of the mission), if you kill one of the three guys wielding speedguns.
- There are no mission checkpoints.
- Only directly after 'Nickel and Dime' there's a black Cerrano parked right next to the yellow corona, which you're advised to use for collecting Slink's car. But leaving the area, restarting the game at this point, or entering the mission corona on foot and restarting afterwards would result in the vanishing of this car. Also technically, it's not treated as yours, because damaging or getting heat won't be saved to the one you'll have access to after the mission at the garage.
- If you restart the mission, there won't be patrolling cops anymore, even if you'd attack a pedestrian, which makes the first part a lot easier.
- It doesn't matter, if the Andec receives more damage or heat, as long as you bring it to the garage without a tail.
- During the garage tutorial, if you select an option that is not highlighted, Ray would be a bit angry with you. He'd make three different comments, which would repeat from your fourth "mistake" onwards. They're the same each time, except for the part where you're supposed to tune the engine.
- If you attack one of the three speedgun guys, they won't fight back, obviously for being armed with a very unique weapon. :-D
- Slinks comments on either passing or failing a speed test, are completely random: He has a set of about five positive and about ten negative comments.
- It doesn't matter, from which direction you're passing the checkpoint marks, or if you'd jump out of your vehicle shortly before reaching the line (I'm loving it!), as long as you meet the required speed each time.
- If you have completed the mission 'Gunman' first, Slink will comment a bit differently at the end of this mission. Also, you'd directly be placed to La Guardia afterwards, instead (which would normally happen directly after 'Gunman').
- Only with the successful completion of this mission you'll have access to the garages - not directly after the tutorial and failing on the last part.

Gunman:
*coming soon*

Statistics: Posted by Peacock — Thu Sep 17, 2020 8:45 am


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2020-09-14T23:41:25+09:30 2020-09-14T23:41:25+09:30 http://drivermadness.net/forum/viewtopic.php?t=3797&p=65600#p65600 <![CDATA[DRIV3R • Re: HD Texture Overhaul (In Progress)]]>
https://www.youtube.com/watch?v=RTnbM8_7FjE

Paperboy posted it on its youtube channel 6 months ago and said in a comment two days ago that the project isn't abandonned :mrgreen:
iframe
awesome awesome awesome! In my opinion, it is already have became enough for the first release. The video is really impressive and probably if Ubisoft decided to make a remake of driv3r it wouldn't better than that. Please please share these files with us beta alpha whatever. Please share man!Does someone still working on this, it's been a while now. Video looks sick, reflections and all are very nice, roads are awesome. Finish the project my friend!

Statistics: Posted by Dvima — Mon Sep 14, 2020 11:41 pm


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2020-09-14T02:06:23+09:30 2020-09-14T02:06:23+09:30 http://drivermadness.net/forum/viewtopic.php?t=4342&p=65599#p65599 <![CDATA[DRIV3R • Re: DRIV3R HD Remastered - V10 Released!]]> Statistics: Posted by jr15032000 — Mon Sep 14, 2020 2:06 am


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2020-09-13T10:11:35+09:30 2020-09-13T10:11:35+09:30 http://drivermadness.net/forum/viewtopic.php?t=4342&p=65598#p65598 <![CDATA[DRIV3R • Re: DRIV3R HD Remastered - V10 Released!]]> the mod have one bug in the file miami night pc for some reason the creator of the mod put the original file of the game in miami night pc and put the mod of texture in miami day pc if you try to play free ride in miami in nightthe game crash my solution for the bug is simple put the archive of the mod miami day pc in night pc and the mod go work in night.Thanks a lot for your warn you can download fixed version from here
https://www.dosya.tc/server30/x48q7k/hdmiami.rar.html

Statistics: Posted by bibidibabidibu — Sun Sep 13, 2020 10:11 am


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2020-09-13T01:05:15+09:30 2020-09-13T01:05:15+09:30 http://drivermadness.net/forum/viewtopic.php?t=4342&p=65597#p65597 <![CDATA[DRIV3R • Re: DRIV3R HD Remastered - V10 Released!]]> Statistics: Posted by jr15032000 — Sun Sep 13, 2020 1:05 am


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2020-09-12T23:43:37+09:30 2020-09-12T23:43:37+09:30 http://drivermadness.net/forum/viewtopic.php?t=4342&p=65596#p65596 <![CDATA[DRIV3R • Re: DRIV3R HD Remastered - V10 Released!]]> Statistics: Posted by Dvima — Sat Sep 12, 2020 11:43 pm


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2020-09-12T11:03:12+09:30 2020-09-12T11:03:12+09:30 http://drivermadness.net/forum/viewtopic.php?t=4342&p=65595#p65595 <![CDATA[DRIV3R • Re: DRIV3R HD Remastered - V10 Released!]]> Image
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Statistics: Posted by jr15032000 — Sat Sep 12, 2020 11:03 am


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2020-09-07T20:48:04+09:30 2020-09-07T20:48:04+09:30 http://drivermadness.net/forum/viewtopic.php?t=5433&p=65591#p65591 <![CDATA[Feedback • Re: New driver game for next generation consoles]]> Yeah I mean, it could go into any direction. Reflections were hiring a handling designer, programmer sometime ago though, for an unannounced open world AAA project. Listing has been removed since. :specialdriver:True that! Man, imagine return of driver series, i miss this series so much. I mean, it's already been 9 years since DRIVER: SF :wink: :|

Statistics: Posted by Dvima — Mon Sep 07, 2020 8:48 pm


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