- Tue Jul 19, 2011 8:46 am
#41355
The alpha channel handles the opacity of a texture ( to make it more or less transparency ( or transparent ? ).
But i guess it's a shader issue so , it could only be fixed by coding or scripting maybe.
As i expected , if you delete the alpha channel without remake it, the texture is fully transparent
and i did not shoot the glass.

But i guess it's a shader issue so , it could only be fixed by coding or scripting maybe.
As i expected , if you delete the alpha channel without remake it, the texture is fully transparent


Last edited by Skylabh on Sat Apr 13, 2013 7:57 am, edited 1 time in total.