Modding discussion for DRIV3R.
#41355
The alpha channel handles the opacity of a texture ( to make it more or less transparency ( or transparent ? ).
But i guess it's a shader issue so , it could only be fixed by coding or scripting maybe.

As i expected , if you delete the alpha channel without remake it, the texture is fully transparent :D and i did not shoot the glass.

Image
Last edited by Skylabh on Sat Apr 13, 2013 7:57 am, edited 1 time in total.
#41365
could you walk through it? cause if so maybe we could open up that parking garage in nice!
#41433
imhotep405 wrote:What do you mean ?
from that picture it looks like it aint even there anymore, as if you deleted it. is it deleted or does it act like an invisible wall?
#41448
imhotep405 wrote:Olanov is right. The glass is still here despite it is transparent. So unless you shoot at the glass, the collision component is also still here.
dammit is there a way to delete it cause i really wanna open up that parking garage in Nice!
#41453
imhotep405 wrote:On foot you can go into it, but you need a car. Exit the car, jump onto the car's roof then jump again above the barrier. After that you need to find a way to exit the parking lol.
I want to take a car in there and jump out of there if you know what I mean. If I got a cop to follow me in there that would be sick for a chase film. I wanna delete the barrier is there a way to do it?
#41457
0takumetalheadgamer wrote:And as far as i remember correctly, the cops won't really follow into the garage and if they do they get lost.
why wouldnt they they're so dumb they'll follow you off a cliff?
#41461
Olanov wrote:For me they usually just freeze when trying to enter parking halls. Lock their breaks on.
cleone, that's the reason, i tried it myself on the xbox and pc back then when i had it. And if they manage to enter, they don't know the way out and such things.
#41465
0takumetalheadgamer wrote:
Olanov wrote:For me they usually just freeze when trying to enter parking halls. Lock their breaks on.
cleone, that's the reason, i tried it myself on the xbox and pc back then when i had it. And if they manage to enter, they don't know the way out and such things.
oh wait i know what you mean now they crash into the walls and all i forgot that happened to me in a parking garage in miami (nice hiding spot for survival!) but the nice garage MIGHT work because there isnt that many complex turns. if the cop follows right behind me almost touching my back bumper like they always do i can lead them through the garage
#41472
I won't count on it, gives me the idea to try it in DPL though. See if the cops actually follow you there like in Driver 1. Oh well you can better try it when possible i suppose.
#41480
Maybe the developers forgot to animate the 2 barriers in the parking, in Miami the 2 others barriers are animated, but it's only a supposition. And indeed Olanov is right, we do not have access to the game engine itself so no modifications allowed about the models.
#41483
imhotep405 wrote:Maybe the developers forgot to animate the 2 barriers in the parking, in Miami the 2 others barriers are animated, but it's only a supposition. And indeed Olanov is right, we do not have access to the game engine itself so no modifications allowed about the models.
Ok so lets move on to something else then. I was thinking about replacing the Miami Van textures with the DPL Delivery Van textures. Before I start the 5 hours long texture extraction for each game is this even going to work? I'm going to be extracting Driv3r's anyways but I don't want to waste 5 hours extracting for DPL if it ain't gonna work.
#41542
imhotep405 wrote:I extracted the delivery van texture and it has a bigger size ( 512x1024 ) than those of the van in Driv3r. It needs to be split in 2 textures also ( rgb and alpha) at 128x256 and of course the different parts needs to match up.
Can you upload them so I can see? Maybe I can rearrange them and resize them.
#41684
It can be done. I will work on it this week. I should have it done by Tuesday. I'll keep you all posted.
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