- Sun Mar 06, 2011 2:09 am
#39832

Yep! Finally here, just to let you know my latest project. This time it`s guarenteed, it will be finished. To start with, did anyone remember these strange default textures found in the flat.lev file? No? Okay!










You see? Completely different for some vehicles.
Now.. if you take a notice in DTE2, they`re displayed without modelname, so that they cannot be extracted. Really? No! I myself have just found a way to get everything extracted from the lev files, even unnamed scenery. On same way I`ll just release very hot stuff soon, just be checking Driver/Modifying forum over Driver Madness Network
And what the features will be?

Yep! Finally here, just to let you know my latest project. This time it`s guarenteed, it will be finished. To start with, did anyone remember these strange default textures found in the flat.lev file? No? Okay!










You see? Completely different for some vehicles.
Now.. if you take a notice in DTE2, they`re displayed without modelname, so that they cannot be extracted. Really? No! I myself have just found a way to get everything extracted from the lev files, even unnamed scenery. On same way I`ll just release very hot stuff soon, just be checking Driver/Modifying forum over Driver Madness Network

And what the features will be?
- New wheel model. It`s coming from the unused wheel models found in flat.lev file.
- New hubcaps, from the unused hubcap model in train.lev
- New Skylark, the version found in NC_01.lev. Of course, it`s UV mapping will be fixed, for better result
- The unused beta Red Skylark. I finally extracted the model, and it will be used in Training levels
- Beta Cop Car, for Miami
- All the load of pre-final vehicles, to replace the current default ones.
- ...more and more! Is planned PSX remake of the game, in different mod
