Modding discussion for Driver.
#35974
Is that a Challenger imported from NFS Carbon?
I don't think so. As far as I know the Challenger in NFS Carbon is the concept car for the newest generation, this one is just a 1971 model that I found online.
#35977
someone972 wrote:
Is that a Challenger imported from NFS Carbon?
I don't think so. As far as I know the Challenger in NFS Carbon is the concept car for the newest generation, this one is just a 1971 model that I found online.
No man, you could download it as a bonus car for NFS Carbon using EA Downloader, it was an official car
#35996
You can download it probably on NFSCARS.NET, when i had NFS Most Wanted i replaced the 05 Mustang for a 71 Challenger, also the car includes a car file which can be opened with ZModeler
#36051
Well, I unfortunately have found another buffer overflow :( , which occurs when you have triangles with normals. As I was using simple colored triangles without normals before it didn't appear before now. So I'll try and fix it quickly, but I never know how long it will take for this asm stuff.

EDIT: A quick analysis shows that it may not take too long to fix, however I'm not yet sure.

EDIT2: If what I think will fix it will fix it, I will probably finish it in 2 hours tomorrow. But today it's getting late.
#36052
I wish I had your commitment! BTW I know thius is probably the wrong place to ask, but for editing the model, you do need to use Milkshape 3D, which you have to pay for, don't you?
#36076
Well I fixed the crash I was experiencing yesterday, but there is still a major problem that needs tracked down before I can release it. It involves some very strange things happening to stuff in the main window, but not the rearview mirror.
#36082
Turns out it's another buffer overflow. Last time it was something to do with clipping normals, this time it has something to do with regular normals.

EDIT: Fixed the overflow, and it works now as long as shiny cars is off. Probably need to fix another buffer overflow for that :roll: .
#36249
Well, I'm not sure if I'll get it done this weekend after all, but I'll try. I just spent a couple hours trying to figure out what I thought would go fast, but now that it's done I hope the next part goes faster.
#36345
I will probably be releasing the vertex fix patch today, as long as I don't hit any snags with the last bits of coding I have to do. Anyway, here's what all it will fix:
- Allows for higher detail models
- Allows for working damage
- Fixes shininess
- Includes screenshot patch
- Will allow for different wheel models to be specified for each car type. (This is what I've been working on)
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By SOAP
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#36346
someone972 wrote:I will probably be releasing the vertex fix patch today, as long as I don't hit any snags with the last bits of coding I have to do. Anyway, here's what all it will fix:
- Allows for higher detail models
- Allows for working damage
- Fixes shininess
- Includes screenshot patch
- Will allow for different wheel models to be specified for each car type. (This is what I've been working on)
Cool. After release I'll start work on compiler.
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By Clutch
Registration Days Posts Posts Posts Posts Avatar
#36350
someone972 wrote: - Will allow for different wheel models to be specified for each car type. (This is what I've been working on)
FUC* YEAH! :D
someone972 wrote:I will probably be releasing the vertex fix patch today
FUC* YEAH! :D
someone972 wrote:- Allows for higher detail models
- Allows for working damage
- Fixes shininess
FUC* YEAH! :D
someone972 wrote:- Includes screenshot patch
Fine.


Good work, someone972, I'm glad I have ran into you in the wide Internet :D
#36368
So I am pretty much done, except for one little thing I might change. I don't have time to fix it now, or package it so no release today, but definitely tomorrow. I also tested the wheels and they work fine, I'll give more details later.

EDIT: Whoops, looks like I've overlooked a major thing, as civcars wheels dont get replaced properly. I'll try and fix it soon.
#36372
Hey, nice! Glad to see it released soon.

But, I`m having a small question for you, about DTE 2 as overall; can you make that all model have a name? e.g unnamed models should have their numeric numbers like MODEL112, MODEL189, etc. I`m asking about this feature, in order, to extract the each model, from the .lev files I want.

I especially need to have a named model, in order to extract this beta buick:
Image
Due to the simple fact, that is better than the in-game Skylark.


Thanks in advance :)
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