Discussion for Driver: San Francisco (2011)
#30058
When I got The Wheelman for Christmas, I looked on the back and found out that Ubisoft used the Unreal Engine 3 for it. I did further research and found something very interesting. Ubisoft has a long history of using the Unreal Engine. Here is a list of games they used it for.
The Wheelman
Open Season
Tom Clancy's Splinter Cell: Chaos Theory
Tom Clancy's Splinter Cell: Essentials
Tom Clancy's Splinter Cell: Pandora Tomorrow
Tom Clancy's Splinter Cell
Tom Clancy's Rainbow Six 3: Raven Shield
Tom Clancy's Rainbow Six 3: Black Arrow
Tom Clancy's Rainbow Six 3: Athena Sword
XIII
Tom Clancy's Splinter Cell: Double Agent
Tom Clancy's Splinter Cell: Conviction
Tom Clancy's EndWar
Tom Clancy's Rainbow Six: Vegas
Tom Clancy's Rainbow Six: Vegas 2
Looking at this statistics, I think there is a very high possibility of them using the Unreal Engine in the next Driver, especially after how successful it was in the Wheelman. (haven't played it yet, but many people say that it was amazing)
#30082
Yea, Ubisoft is a collection of studios, so you should instead trace the lineage of Ubisoft Reflections Games, which all point to them using their own engine; A colossal undertaking, but well worth it IMO.
#30093
If anything, they woule either use Havok or Unreal, since that's what industry standards are. Havok was used in Wheelman (which I enjoy), and Unreal is incredibly popular and well done, although it's been said the code is far from optimized. Maybe they should try to license out id Tech 5 (DOOM 4 and Rage engine). Companies CAN license it out.
#30096
T.K. wrote:If anything, they woule either use Havok or Unreal, since that's what industry standards are. Havok was used in Wheelman (which I enjoy), and Unreal is incredibly popular and well done, although it's been said the code is far from optimized. Maybe they should try to license out id Tech 5 (DOOM 4 and Rage engine). Companies CAN license it out.
I don't think that Ubisoft Reflections will make a First Person Shooter game with driving,probably it will be a 3rd person with driving
The idTech5 will need very high specs,in my opinion,Reflections don't have the money to buy the idTech engine so probably they will use Nvidia PhysX(games list)
#30110
Nikusakken wrote:However, I seriously hope that it does not uses Unreal. Seriously, this Engine is overrated and old as hell. Sure, it does still usable. But Reflections was never of licensing engines anyway.
I actually like the Unreal Engine. It has low system requirements compared to others, meaning maybe the next Driver could run on medium end computers like mine. Not to mention the Unreal Engine looks great.
#30124
Unreal Engine is a bunch of code that supports great graphics. The developers put the graphics in themselves. I could probably recreate Wolfenstein 3D in it by the pixel.

And for the record, I once saw a torrent for the Unreal Engine 3, and an expert programmer said the code was horribly optimized, so it technically does NOT look good.
#30126
T.K. wrote:Unreal Engine is a bunch of code that supports great graphics. The developers put the graphics in themselves. I could probably recreate Wolfenstein 3D in it by the pixel.

And for the record, I once saw a torrent for the Unreal Engine 3, and an expert programmer said the code was horribly optimized, so it technically does NOT look good.
#30127
...what did that prove?
In order for their to be graphics, someone has to make them. If I made some simple Wolf3D-type sprites and put them in the game and programmed them to work like that, then by God, they would think it's Wolf3D
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