- Thu Oct 18, 2007 7:00 pm
#10616
Introduction
Recently I found out you could start TK anywhere you like in the game. You could get into the Prison at anytime or even get into Police HQ whenever you like. Where you’d like to go is totally up to you.
The only problem which arises is you’ll have to know the coordinates of where you wish to go. But don’t worry; in the future I’ll try to create some sort of method/program which displays the coordinates of any location on the map as the coordinates are set in x, y, z.
We believe the developers used this method to quickly test out areas in the maps, so this documentation will help you be your very own developer. So don’t forget you’re a Reflections Interactive Employee now.
The game’s developmental files are still around and some exist in the levels.txt file we will be editing. These developmental functions include the ability to avoid all in-game menus and intros to load up the game as quick as possible. During my tests I have found that it only takes about 12 seconds to load up the mission or with the co-ordinates you had set.
Unfortunately no one has created some sort of memory hack (trainer/coach) which allows you to record down your current position on the map and give you the ability to port to any position you wish. We believe this is a possible and simple way of porting around the city without having to restart the game all the time so if anyone out there knows of someone or is someone who knows a lot about memory hacking please try making and application like this. So we don’t have to do it this hard way.
Please note at the day of writing this “18-Oct-07â€. I haven’t spent much time working out other possibilities with using this in the 1978 era however sometime in the future I’ll add some more information.
If you wish to follow on with these instructions you must own the pc version and must have some experience with using computers and basic modifying knowledge, without this knowledge you may run into a few problems. However if you still want to take a stab at this you may and if you run into any problem I’ll help you out.
Instructions
1st – Download the Attachment found on this post
2nd – copy the levels.txt file to the cities directory. (Make sure you backup your previous levels.txt file so you can revert back to the original.
3rd – Open up levels.txt file and head down to the bottom of the script.
Notice I have removed the “#†to uncomment the “ForceStart†function.
And I have changed the coordinates.
4th – Run the Game
Notice that the game loads up very quickly and you start in a different position than you usually would. When ever you wish to exit the game you may press the Esc Button and go to “Back to Main Menu†and the game should exit.
5th – Head back to the levels.txt file and edit those coordinates.
You’ll find these coordinates at the bottom of the text document, look for the “StartPosition†variable and edit its coordinates.
You’ll notice that the first number is the Y axis, the second is the Z axis and the last is the X axis.
The Y axis sets the East and South value.
The Z axis sets the height of your starting position
The X axis sets the North and West value
If you’re familiar with popular 3d modeling programs you’ll understand more about the X, Y, Z axis, yet having any knowledge is not necessary to modify the coordinates.
To edit these coordinates and you must enter in one of the following format(s)
-2958, 100, 727
3770, 1000, -1825
1550, 80, 250
Think of the system as this.
The Y axis determines the East and West starting position.
The West position will be a minus value from the centre of the map.
The East position will be a positive value from the centre of the map.
The Z axis determines the North and South starting position.
The North position will be a positive value from the centre of the map.
The South position will be a negative value from the centre of the map.
The X axis determines the height in-game.
A positive value will be above sea-level.
A negative value will be below sea-level.
We strongly suggest you keep this value above sea-level otherwise it may cause the game to halt.
For example
0, 100, 0 (y,z,x) would start you on the very centre of the map at a high position, above all the buildings near Times Square.
So we hope you understand how everything works, soon I’ll try to release some sort of image will guide you in thinking of good coordinates to get to places you cannot get in-game but for now you can start experimenting and guess loads of coordinates and don’t forget to share any you may have.
If any of your changes don’t work make sure you saved the text document when you made any changes.
Found a Position
If you have been looking around and you have found a great position please share the coordinates so we can all try it out. If we work as a team we will be able to find loads of different positions and whenever I get the time I’ll verify those positions create and image of the positions outcome along with a map and I’ll edit it into this post for all to see.
Recently I found out you could start TK anywhere you like in the game. You could get into the Prison at anytime or even get into Police HQ whenever you like. Where you’d like to go is totally up to you.
The only problem which arises is you’ll have to know the coordinates of where you wish to go. But don’t worry; in the future I’ll try to create some sort of method/program which displays the coordinates of any location on the map as the coordinates are set in x, y, z.
We believe the developers used this method to quickly test out areas in the maps, so this documentation will help you be your very own developer. So don’t forget you’re a Reflections Interactive Employee now.
The game’s developmental files are still around and some exist in the levels.txt file we will be editing. These developmental functions include the ability to avoid all in-game menus and intros to load up the game as quick as possible. During my tests I have found that it only takes about 12 seconds to load up the mission or with the co-ordinates you had set.
Unfortunately no one has created some sort of memory hack (trainer/coach) which allows you to record down your current position on the map and give you the ability to port to any position you wish. We believe this is a possible and simple way of porting around the city without having to restart the game all the time so if anyone out there knows of someone or is someone who knows a lot about memory hacking please try making and application like this. So we don’t have to do it this hard way.
Please note at the day of writing this “18-Oct-07â€. I haven’t spent much time working out other possibilities with using this in the 1978 era however sometime in the future I’ll add some more information.
If you wish to follow on with these instructions you must own the pc version and must have some experience with using computers and basic modifying knowledge, without this knowledge you may run into a few problems. However if you still want to take a stab at this you may and if you run into any problem I’ll help you out.
Instructions
1st – Download the Attachment found on this post
2nd – copy the levels.txt file to the cities directory. (Make sure you backup your previous levels.txt file so you can revert back to the original.
3rd – Open up levels.txt file and head down to the bottom of the script.
Notice I have removed the “#†to uncomment the “ForceStart†function.
And I have changed the coordinates.
4th – Run the Game
Notice that the game loads up very quickly and you start in a different position than you usually would. When ever you wish to exit the game you may press the Esc Button and go to “Back to Main Menu†and the game should exit.
5th – Head back to the levels.txt file and edit those coordinates.
You’ll find these coordinates at the bottom of the text document, look for the “StartPosition†variable and edit its coordinates.
You’ll notice that the first number is the Y axis, the second is the Z axis and the last is the X axis.
The Y axis sets the East and South value.
The Z axis sets the height of your starting position
The X axis sets the North and West value
If you’re familiar with popular 3d modeling programs you’ll understand more about the X, Y, Z axis, yet having any knowledge is not necessary to modify the coordinates.
To edit these coordinates and you must enter in one of the following format(s)
-2958, 100, 727
3770, 1000, -1825
1550, 80, 250
Think of the system as this.
The Y axis determines the East and West starting position.
The West position will be a minus value from the centre of the map.
The East position will be a positive value from the centre of the map.
The Z axis determines the North and South starting position.
The North position will be a positive value from the centre of the map.
The South position will be a negative value from the centre of the map.
The X axis determines the height in-game.
A positive value will be above sea-level.
A negative value will be below sea-level.
We strongly suggest you keep this value above sea-level otherwise it may cause the game to halt.
For example
0, 100, 0 (y,z,x) would start you on the very centre of the map at a high position, above all the buildings near Times Square.
So we hope you understand how everything works, soon I’ll try to release some sort of image will guide you in thinking of good coordinates to get to places you cannot get in-game but for now you can start experimenting and guess loads of coordinates and don’t forget to share any you may have.
If any of your changes don’t work make sure you saved the text document when you made any changes.
Found a Position
If you have been looking around and you have found a great position please share the coordinates so we can all try it out. If we work as a team we will be able to find loads of different positions and whenever I get the time I’ll verify those positions create and image of the positions outcome along with a map and I’ll edit it into this post for all to see.