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Model extraction? - Page 2 - Driver Madness

Modding discussion for DRIV3R.
User avatar
By Nikusakken
#37384
The GTA .img and Driver .img files are completely different. Just because they have the extension, it doesn't mean they're same.

But anyway, the only way of extraction that I can see is through hex coding and/or reverse engineering. Unless if you can contact a Reflections employee and ask them to let the tools they used to make the game.
User avatar
By RacingFreak
#37388
Being talking about GTA3 editing, even related to Driv3r, is not really needed. The .img archives are often widely used in a lot of games. For example similar system was being used in A2 Racer/London/Europe Racer series. Russian company called "1C" found a way to open somehow .img archives from Europe Racer and edit them (and even - edited the models inside it). Soo.. we may need a C++ or VisualBasic fluent programmer to have them opened altogether.
User avatar
By Driver of DOOM
Registration Days Posts Posts Posts Posts Avatar
#37391
Why would you wanna open and mod the ps2 version?
User avatar
By RacingFreak
#37392
Driver of DOOM wrote:Why would you wanna open and mod the ps2 version?
Correct question.

At least, we didn`t even opened PC`s version files at first... what goes to modify them?
And by the way, is it really needed, because of few more color parameters given to PS2 version?

In the PC version is the same, like in GTA - they have given out color parameters for cars which have white textures, except taxi`s and police cars.

looking for multiplayer players on ppsspp

upnp usage

Does the game use it?

It works under gamehub, but very slowly

Is this ok?