Modding discussion for Driver.
User avatar
By RacingFreak
#39719
Many of you noticed it already, but I find it really interesting finding total 4 different Skylarks in our PC lev files!

Final Version:
Image
Interview Version:
Image
Newcastle Version:
Image
Training Version:
Image

See? Now all we need is mass model extractor, so that we could extract Training and Interview Betas.
User avatar
By RacingFreak
#39745
Yeah man. And the idea I have in my mind. Making the perfect Skylark model, as you can see each of these 4 models has different nasty UV map problems!
User avatar
By Clutch
Registration Days Posts Posts Posts Posts Avatar
#39755
red one has the best UV on front panel (especially lights), final has the best side and rear hood/side line, interview version has the best windows UV, NC version has the coolest hood.

edit - or maybe final has better windows?...

about models - imho red one has the coolest side line, it has high rear panel and cool, massive front. Typical muscle.
User avatar
By RacingFreak
#39767
Yeah, I agree with you on the red one. It`s just the one looking better that others. Wonder why they didn`t scrapped the blue and replaced it with the red one? Strange, it`s looking awesome ;)
By RaceCarDriver
Registration Days Posts
#40534
There's actually 5. I found another beta Skylark model on the SF level which I think that it is the very first model in the PC(It is very ugly). The model is identical to this:
http://pc.ign.com/dor/objects/3933/driv ... e3001.html
You can view it using DTE2, just find the texture group where the chopper is and click on "models that use this texture", then search for the Skylark model. I think it is model no. 126 if I'm not wrong.
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