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#48443
Road Redemption, a Road Rash spiritual successor on Kickstarter
DarkSeas Games is looking to finance a spiritual successor to Road Rash through Kickstarter. Road Redemption is a Unity-based game for PC, Mac OSX and Linux featuring a single-player story revolving around biker gangs and drug distribution routes and online multiplayer. As you can see in the announcement video above, the Road Rash influence is palpable.

Melee weapons, firearms and explosives will all be tools of the trade for bikers, with a counter and parry system at the heart of combat. Bikers can also kick other bikers into oncoming traffic because bikers are violent maniacs.

Gameplay is being "geared toward experienced players," the Kickstarter page says. The developers explain the systems will feel more satisfying because of the difficulty. A few months after launch, should the Kickstarter drive yield success, DarkSeas Games will release the source code, art assets and project files to the public for modding.

It's important to note that none of the individuals involved with Road Redemption actually worked on the Road Rash series, odd considering co-designer Dan Geisler's statements on Reddit last month. When asked, "Why hasn't this game resurfaced?," Geisler responded that he wasn't ready, but is now and may even seek funding through Kickstarter. Awkward.

Road Redemption is looking for $160,000 over the next 29 days. As of right now, the campaign has pulled in around $8,000.

[Thanks, Derek]
Source
Official site
#48527
Road Redemption is a Unity-based game
Unity sucks. That game footage looked very scripted - sure it could've been running in the game engine, but it is just like making a movie in a video game engine. All planned out.

I'd love to see a Road Rash spiritual successor, but I have a bad feeling this one may turn out to be the Flatout 3 of Road Rash.
#48530
Coyote wrote:Why does Unity suck? Is it bad?
Well for being a regular user of Unity since 3 or 4 years, i do not think it sucks. Gamemakers sucks because too limited IMO. Unity allowed me to learn scripting, since i have been able to write my own functions for my needs. If Unity really sucks, i will have dropped it for a long time. So it's fine for me :)
#48537
Coyote wrote:Interesting! Me and a few other people have a big project in mind, that's why I was asking. After having read a few pages about Unity now it does seem like it's aimed more at beginners and simple games.
Just try it in depht before thinking that :) . Because i got interesting results with a lot of work. But i have never published some demos i made, simply because not finished or not polished.

Only you can be the judge about that. Btw we are not professionnals developpers i would say.

Now i agree, professionnals studios will do not use game engines such as Unity, Cryengine or Unreal because they develop their own game engine.
#48540
Skylabh wrote:
Coyote wrote:Interesting! Me and a few other people have a big project in mind, that's why I was asking. After having read a few pages about Unity now it does seem like it's aimed more at beginners and simple games.
Just try it in depht before thinking that :) . Because i got interesting results with a lot of work. But i have never published some demos i made, simply because not finished or not polished.

Only you can be the judge about that. Btw we are not professionnals developpers i would say.

Now i agree, professionnals studios will do not use game engines such as Unity, Cryengine or Unreal because they develop their own game engine.

Well, "I" can't try anything because I don't even know how it works :) I had the free version once, years ago. I'm just trying to lead this project in the right direction! I don't believe we would be able to use Unity anyway, I talked to the people who made the BeamNG physics and that will most likely be what we will use :) It was apparently first running in CryEngine 3, which is only for Windows, but now they're using Torque 3D. This is more practical as otherwise someone would have needed to mess with the source code in order to integrate it into Unity, or something like that. Well I really don't know much about all of this actually.
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