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DatDirtyBananas wrote:I might be doing HD remake of the Driv3r cars but I'm not sure how to put them into GTA IVWell if you use 3ds Max, you can import/export models. If not, well i don't know.
DatDirtyBananas wrote:Sorry if I'm posting too much but how come the other parts of the car aren't deforming? (you can see the radiator sticking out)Just because i didn't put the required material/shader yet, so that's why the radiator is not affected.
DaRkProDucTioNs00 wrote:Ah I would prefer the vehicles to be entirely original. That is, if these will be released as a mod.Yes, it's just a matter of taste. Anyway there are a number of considerations to be taken into account.
Clutch wrote:Notice, that I haven't habit of writing "omg, rotfl, wtf, soe awsom stuf doode!" posts.I woke up today, looked at this post and thought "yeah, boosting value of your own post... so self blow, mate".
Skylabh wrote:Thank you. About the asset, i will be happy when the sales will begin lol.hmm what you mean by the sales?
madness wrote:I really hope GTA V has some sort of official modding support perhaps there could be like a mod store or something a bit like steam workshop. I hope they are working on more than wide pc compatibility and functions while spending an extra 2 months on the game for PC.Unless they make a seperate .exe for GTA:O (which isn't going to happen, due to the seamless integration with SP), the files are going to be hexed to hell and the .exe will have some kind of file checksum.
Everything everyone is doing on this thread is awesome. I would just love to be able to try it in GTA V
Cannot wait for January 27th to come soon enough
PostalDude wrote:Unless they make a seperate .exe for GTA:O (which isn't going to happen, due to the seamless integration with SP), the files are going to be hexed to hell and the .exe will have some kind of file checksum.Although a lot of work I'm sure they can implement some sort of extension/plugin system where instead of modifying vehicle handling, models and stuff you actually add them as a like plugin and there could be a plugin like app where you can install a certain file extension into the game.
DatDirtyBananas wrote:Wow, if there's a possibility to be able to make it multiplayer (like with GTA IV:SA) this is going to be one of my favorite mods of all timeSo far it doesn't look like any scripting is involved so there's literally no reason as to why it shouldn't work online. All mods except scripts ones work online perfectly. Unless you're the type that drives around random lobbies with car mods. Car mods crash games.
Olanov wrote:How strange. I modified almost all of my cars and it never crashes onceDatDirtyBananas wrote:Wow, if there's a possibility to be able to make it multiplayer (like with GTA IV:SA) this is going to be one of my favorite mods of all timeSo far it doesn't look like any scripting is involved so there's literally no reason as to why it shouldn't work online. All mods except scripts ones work online perfectly. Unless you're the type that drives around random lobbies with car mods. Car mods crash games.
https://youtu.be/_2yMdyltjIw Lucas in Nice takes […]