- Thu Jun 28, 2007 1:44 am
#5021
Last Update: 7/11
Here you find all known information about the different files and the tools for editing.
1. Anims
There are two files, one for each era. They contain the animation data.
Format: *.an4
Tool: none
2. Characters
Here we will the textures for all the characters in the game.
Format: *.sp
Tool: SL Converter by SparedLife (for Driv3r)
3. Cities
Here we find all the environment textures. One file for 1978, one for 2006. There is also a level.txt which contains informations about the files which are loaded for different mission:
Tool: SL Converter by SparedLife (for Driv3r)
4. Detection Tool
This is just a tool which automatically detects you system and if it's compatible with the game.
5. FMV
This folder contains all the prerendered cutscenes played between certain missions, but also the ingame cutscenes. There are also textfiles for the subtitles which can be changed with any text editor.
Format: *.XMV
Tool: RAD Video Tools (you can watch the videos and convert them into other formats)
6. Fonts
There are three fonts.bnk. They contain the fonts for the ingame texts. They can be extracted with SLConverter.
Format: *.bnk
Tool: SLConverter
7. GDU Programs
No informations yet.
8. GUI
Here we find*.MEC files and *.txt files. The *.MEC files contain the graphics for the different menu styles for the tow eras and the *.txt files the different texts. The textures can be extracted with SLConverter.
Dev: Developer Menu (not in the game)
Frontend: Main Menu
VEGarage70s: Garage Menu 1978
VEGarage90s: Garage Menu 2006
Options: Options Menu
Pause70s: Pause Menu 1978
Pause90s Pause Menu 2006
Format: *.MEC
Tool: SLConverter
9. Input
The text files contain definitions for controllers.
Format: *.txt
Tool: Notepad
10. Life Events
Maybe the scripts for the missions and other events.
Format: *.sp
Tool: none
11. Litter
Data for the newspapers which are flying around the streets. The textures for 1978 and 2006 can be extracted with SLConverter.
Format: *.d4l
Tool: SLConverter
12. Moods
The textfiles contains definitions for the lighting. You can turn on the lights of the cars at daytime or define the day-night cycle, for example how long one ingame hour will take in real time. So we can have a 24h real time clock.
Format: *.txt
Tool: Notepad
13. Music
It contains all the ingame music(missions/ingame cutscenes and free ride).
Format: *.XA
Tool: Driv3r Audio Tools/ToWAV
14. Overlays
Here we find the graphics for all overlay-elements: Loading-Screens, Menus, HUD, Radar/Map, Health-Bar, etc.
Format: *.map and *.gfx
Tools: SLConverter
15. Register
A tool which will remind you to register your game.
16. Sfx
It contains all sfx data like particle effects. The textures can be extracted with SLConverter
Format: *.ppx and *.pmu
Tools: SLConverter
17. Skies
Here we find the files for the dynamic sky boxes, one for 1978, one for 2006. The textures can be extracted with SLConverter.
Format: *.pkg
Tool: SLConverter
18. Sounds
This folder contains all the ingame sounds.
Formats: *.DAT, *.VSB, *.GSD, *.SP
Tool: Driv3r Audio Tools (for *.GSD, but it doesn't work correctly)
19. Territory
Here we find sound, texts and so on for the different languages which are supported by the game.
Format: *.txt
Tool: Notepad
20. Text
Here we find also text files. It 's interesting that there is one file with the title "network". Here we have texts for a planned multiplayer mode (for Xbox). Here are descriptions of the planned modes:
Tool: Notepad
21. Vehicles
Here we find the textures for all the cars and textfiles (a list with all the vehicle names and definition data for the different tuning stages).
Format: *.sp
Tool: SL Converter
Note: This list isn't final yet. If you have new informations, feel free to post them. Then me or Madness can update the list.
Here you find all known information about the different files and the tools for editing.
1. Anims
There are two files, one for each era. They contain the animation data.
Format: *.an4
Tool: none
2. Characters
Here we will the textures for all the characters in the game.
Format: *.sp
Tool: SL Converter by SparedLife (for Driv3r)
3. Cities
Here we find all the environment textures. One file for 1978, one for 2006. There is also a level.txt which contains informations about the files which are loaded for different mission:
Code: Select all
Format: *.d4cLEVEL : contains the name to display and the filename
BaseLifeEvent : which life event should be loaded for this level.
Map : which file to use for the overhead map
Mood : file for the mood settings
Vehicles : vehicle filename
GlobalVehicleTextures : file that contains the global vehicle textures
CharacterModels : file that contains the character models
Animations : animation file to use
StartPosition : Co-ordinates to start the level at
OldLevel : Will tell the game that the city is a D3 city.
ForceStart : Forces the level to start on boot up - avoiding all menus
Tool: SL Converter by SparedLife (for Driv3r)
4. Detection Tool
This is just a tool which automatically detects you system and if it's compatible with the game.
5. FMV
This folder contains all the prerendered cutscenes played between certain missions, but also the ingame cutscenes. There are also textfiles for the subtitles which can be changed with any text editor.
Format: *.XMV
Tool: RAD Video Tools (you can watch the videos and convert them into other formats)
6. Fonts
There are three fonts.bnk. They contain the fonts for the ingame texts. They can be extracted with SLConverter.
Format: *.bnk
Tool: SLConverter
7. GDU Programs
No informations yet.
8. GUI
Here we find*.MEC files and *.txt files. The *.MEC files contain the graphics for the different menu styles for the tow eras and the *.txt files the different texts. The textures can be extracted with SLConverter.
Dev: Developer Menu (not in the game)
Frontend: Main Menu
VEGarage70s: Garage Menu 1978
VEGarage90s: Garage Menu 2006
Options: Options Menu
Pause70s: Pause Menu 1978
Pause90s Pause Menu 2006
Format: *.MEC
Tool: SLConverter
9. Input
The text files contain definitions for controllers.
Format: *.txt
Tool: Notepad
10. Life Events
Maybe the scripts for the missions and other events.
Format: *.sp
Tool: none
11. Litter
Data for the newspapers which are flying around the streets. The textures for 1978 and 2006 can be extracted with SLConverter.
Format: *.d4l
Tool: SLConverter
12. Moods
The textfiles contains definitions for the lighting. You can turn on the lights of the cars at daytime or define the day-night cycle, for example how long one ingame hour will take in real time. So we can have a 24h real time clock.
Format: *.txt
Tool: Notepad
13. Music
It contains all the ingame music(missions/ingame cutscenes and free ride).
Format: *.XA
Tool: Driv3r Audio Tools/ToWAV
14. Overlays
Here we find the graphics for all overlay-elements: Loading-Screens, Menus, HUD, Radar/Map, Health-Bar, etc.
Format: *.map and *.gfx
Tools: SLConverter
15. Register
A tool which will remind you to register your game.
16. Sfx
It contains all sfx data like particle effects. The textures can be extracted with SLConverter
Format: *.ppx and *.pmu
Tools: SLConverter
17. Skies
Here we find the files for the dynamic sky boxes, one for 1978, one for 2006. The textures can be extracted with SLConverter.
Format: *.pkg
Tool: SLConverter
18. Sounds
This folder contains all the ingame sounds.
Formats: *.DAT, *.VSB, *.GSD, *.SP
Tool: Driv3r Audio Tools (for *.GSD, but it doesn't work correctly)
19. Territory
Here we find sound, texts and so on for the different languages which are supported by the game.
Format: *.txt
Tool: Notepad
20. Text
Here we find also text files. It 's interesting that there is one file with the title "network". Here we have texts for a planned multiplayer mode (for Xbox). Here are descriptions of the planned modes:
Code: Select all
Format: *.txtFree roam in the city, no rules, no restrictions; just explore and invent your own fun.
Be the first across the finish line to win. Be careful though, you are locked in your vehicle. Use ‘Respawn’ if you get wrecked or stuck.
Grab a bag of ‘Swag’ and get it to your ‘Home Base’ to score. Steal ‘Swag’ by ramming other players. You are locked in your vehicle: Use ‘Respawn’ if you get wrecked or stuck.
Race to the checkpoints and be first at the finish line to win. Shoot the other players to slow them and look out for extra weapons.
Kill the other players to score points. You start with some weapons but look out for extra ammunition.
Cops: ram or kill the Robbers to turn them into Cops. Robbers: Evade the Cops for as long as possible. Look out for extra weapons.
Tool: Notepad
21. Vehicles
Here we find the textures for all the cars and textfiles (a list with all the vehicle names and definition data for the different tuning stages).
Format: *.sp
Tool: SL Converter
Note: This list isn't final yet. If you have new informations, feel free to post them. Then me or Madness can update the list.
Last edited by JAY on Wed Jul 11, 2007 11:20 pm, edited 8 times in total.