That white LTD.............YES.
Just the kind of car TDS needs.
Even the modern meshes look nice, I dig your choice in artstyle/polycount.
Thanks. The vehicles are modifications for a game called '911 First Responders'. I am kinda paused with my project while I am waiting on someone else to pull their weight on the project. Can't really do much progress when everyone else on the team is in school. The game is a top down RTS, so the models most likely wont have enough detail for a 3rd person driving game. A preview of how the game is usually played. The vast majority of what I make are emergency service vehicles, so I would consider 60's-80's American cars as a break from the blinky light squad. I want some variance in my life.
[Disclaimer, not all of the vehicles and game assets seen in that pic are mine, but the majority are]
I would actually feel better modelling older vehicles, because they are considerably easier than modern cars. I haven't been in the mood to do modelling in quite a while and feel that a change of pace (and game) would be what I'd need to get back into the swing of things. This 2013 Honda has been idle for months now due to lack of time and also motivation.
For once, someone isnt giving me sh*t for having solid textured vehicles. I appreciate the feedback. My polycounts are in the 2k-3k range, and usually uses at most 2 textures for normal vehicles. Large applications like delivery trucks, buses, and fire engines, requre the use of up to 4.
The LTD is the only pre 1999 car I've ever laid hands on. I'd be more than happy to give it, as long as I know what needs to be done to the model so that it can be put into TDS. I have experience with low/midpoly items of all kinds, vehicles, buildings, random objects.
Other examples I've done for 911FR
I've been a long time Driver series fan since around 2002. The least I can do is to pump out a few classic cars that I've always wanted to see being brought back in a 2016 context. This game has a lot of potential as being a continuation of the series now that Ubi has decided to kil the IP. Somewhere out there Gareth Edmondson probably wants to see this kind of game being put out. If not for PC's, then for mobiles perhaps.
Consider me to be a generous donator trying to support this indie project.