- Tue May 24, 2016 12:20 am
I don't think the main problem was the shortage of time, but rather what the publisher's opinion was. For example Angel Studios released 3 games in 2000, Midtown Madness 2 on September 22, 2000 (with Microsoft as Publisher, for the PC); Midnight Club: Street Racing on October 25, 2000 and Smuggler's Run on October 26, 2000 (both under R* for PS2)... A lot of other developers also kept releasing new titles every year.. like in the NFS Series, Test Drive etc.. I guess you know what I mean.
As much as emulation became more and more advanced, nothing beats playing the game in the way it's supposed to look in the PC. Compare both the PC and PSX versions of Driver and the differences are a lot. It would be amazing if someone successfully ports it to PC in the future, but that just looks like a silly dream for now.