- Source engine
- Source FilmMaker
- Driver 2 Director/replays etc.
- Driver 2 maps and storyline?
Frankly, I would absolutely love to see a re-creation of Driver 2 in the Source engine. Don't know Source?
The Source engine is an engine used by ValvE to make some amazing games- among them are Half-Life 2, Portal and Portal 2, Team Fortress 2, and Counter Strike: Global Offensive.
The great thing about the Source engine is that it is VERY mod friendly- and as such many mods, both unofficial and official have been made using it. Garry's Mod is a popular one, and The Stanley Parable are great examples of Source mods.
Now, Garry's mod in particular led me onto this idea... the mod itself actually has an avid array of modders... making mods for it, called 'Addons'. There are many vehicle addons too...
You can probably see where I'm going now.
There are several car addons, but I will draw your attention to 2 main ones:
The S-cars, which are made to be more realistic than for looks, being able to take damage, have lights, need fuel, etc.
TDM cars, which are made more for looks than much else, but also have different handling compared to S-cars.
There are other car mods and addons too, but looking at these two, I think one could take attributes of both - handling mostly from TDM cars, and damage, light, etc. capacities of the S-cars - and make...
Perfect re-creations of the vehicles in Driver 2 - but with realistic detail and physics (Thanks to the Source engine).
Aside from the Source engine itself and it's many games/mods, we'll take a look at Source FilmMaker- or as most call it, SFM.
SFM is an animation software, which can be used to create films and stuff.
Remember those animated cutscenes from Driver 2 (Of course you do... I'm typing on a website dedicated to the game )?
The game's engine and those cutscenes were made with COMPLETELY different software- the game engine and the program used to make those animations no doubt are absolutely nothing like eachother.
However. Source FilmMaker is about as close as an animation software can get to the Source engine- in fact, it uses the Source engine itself.
Currently, it's in it's beta - it can be used with any Source game content, but at the moment it can only utilize the original Team Fortress 2 game as a means of live recording. That's absolutely fine though, as you don't need to record stuff to make a good film or animation- you can do it from scratch. Better yet, because it utilizes the Source engine, you can go to any point in the timeline and actually move around the map itself in 3D. You can even record while stuff you've recorded previously goes on around you- so you can record one scene, and you can record again in the same scene from a different perspective while maintaining the first recording.
To understand what it can really do, go see what it is here: http://store.steampowered.com/app/1840
So. You could re-create the vehicles in Driver 2. You could even re-create the cutscenes within the same game engine. All with better physics, detail, etc. for primarily the PC.
Maybe later you could think about the Source engine in game consoles (Such as TF2 on the XBox, Steam/ValvE game console coming out soon, etc.)?
To sum this all up, what I'm really talking about is a chance to either remake Driver 2 (Or even one of the other games in the series), OR make a completely new chapter. Or both...
Honestly, this is really just an idea. Serious modifications would have to be made, both within the Source engine and possibly some features of the engine itself (For instance, it requires changelevel scripts currently to change map, rather than having one gigantic map that renders with distance, such as in Skyrim V- Although it can utilize things like fog and areaportal entities to render certain sections of a map at a time, so perhaps one super map would be possible...)
I wouldn't be taking this on myself. It's too big a project for one guy, especially as I'm still in education (Yeah. Time kinda disappears).
But a team of modders? Now that could make all the difference.
Btw, all of the stuff you need to make a basic Source engine mod are available itself- the SDK engine base, the Source SDK tools (Which includes a map editor which I know my way about), and of course you can use modelling programs like Blender to make models, and things like Microsoft Visual Studio 2010 for coding entities and stuff. All of which are free.
As I say, I wouldn't have time to dedicate myself fully to this (or probably the patience), but from just looking at some stuff on this site and at the works of others who make game modifications I know there're people who can dedicate themselves to such a colossal task.
If anyone does want to do anything that I've suggested, please count me in for a little- I'm learning SFM and know Hammer (Source map editor) quite well. As I say, it just takes a great amount of patience. Or as Gabe Newell said...
"These things... they take time."
P.S. - I'll take this time to advertise my YouTube channel:
https://www.youtube.com/channel/UC25oY6 ... HXO4Sj1s8A
Posted by Rolling Barrel Productions (A.K.A. Oblivion592 on Steam)