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Extracting Ace Combat - Driver Madness

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A place to stop and chat about any of the hobbies you may have!
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  • 7 posts
By Krishty
#61210
Hi!

I’m a guy from Germany, and I love to solve puzzles. Furthermore, I’m a programmer, so I especially love computer-related puzzles! This got me into reverse engineering computer games. A few years ago, Driver caught my interest. That’s how I found Driver Madness.


In our modding section, I helped SOAP and Someone972 extract Driver levels and models. Here’s a short video from one of my tools:
You can . Of course I improved it over the last years, it’ll display Driver 2’s levels as well!


Although I’ve been an active member of quite some time, I’ve only ever posted in the modding forum. I was now invited to write about my projects, hence the new thread. I hope you enjoy it!


I’m highly interested in demos and leaks. They’re like a peek behind the scenes! For example, I’ve got my private S.T.A.L.K.E.R. build. You can read technical details about it – sorry it’s in German, but Google Translate is probably better than me at translating it :)

Another big project of mine is Ace Combat 3. While Driver was well-explored before I got my hands on it, and S.T.A.L.K.E.R. had a huge community around its leaks even long before its release, Ace Combat was hardly explored and my work on it is no re-invention of the wheel. There is (in case you missed it: the English version was cut extremely), but no one ever extracted polygons or even entire levels!

If you want to check out the levels and planes, – the blog of the aforementioned translation project.


I also write my own flight simulator (though no one has ever seen it ;) ), work on various projects regarding data compression, and help friends with Amiga projects. Oh, and I need to feed my family by working as … you guess it: software developer.

On one hand, that’s so many awesome puzzles to solve! On the other hand, I’m always rushing from project to project, pausing some for as long as years.


I’ll use this thread mainly to talk about my Ace Combat discoveries (because that’s the biggest series of articles I’m currently writing). You’re invited to ask me anything, to discuss retro technology and video game nostalgia, and – of course – ;) But due to the reasons I just mentioned, please don’t expect quick answers. I’ll do my best, but sometimes it takes me months to get anything done in the first place!
Vortex, max.thunder liked this
By Krishty
#61349
No huge progress in the meantime, just a small update:


DeviantArt user used my extracted Ace Combat 3 models for !


RythusOmega . This is some amazing work, and he has written .


We’re discussing Ace Combat leaks and betas, but nothing groundbreaking there (we’re all pretty sure that there are no leaks or betas in the wild).


I’m pretty busy right now but I hope to continue the series soon!
By Krishty
#62525
One thing that made me wonder during my take on Ace Combat 2 is, some of its levels are so full of detail that they even exceed the successor Ace Combat 3. Take, for example, the level Rising High, with and without textures:




AC3’s terrain looks boring in comparison. It is even more confusing when you realize that the mission  …

… here’s another comparison of AC2’s Cuckoo’s Nest (with and without textures) with a similar level in AC3 (Joint Maneuvers):




Again, AC2’s terrain is full of variety while AC3’s is just boring.
By Krishty
#63815
argonbolt asked me for screenshots from Ace Combat 2’s Saint Ark and Port Edwards without the viewing range restrictions of the original game.

I had to hack in the atmospheric effects, so unfortunately no download of this yet. But enjoy the renderings:

















Pretty good for 1997!

By the way, his Ace Combat reviews are really really cool and if you’re a fan, you should definitely watch them:

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long long title how many chars? lets see 123 ok more? yes 60

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