- Wed Feb 13, 2008 10:01 pm
#13028
As I mentioned in anotherthread (Development Menu) I tried to load Miami from Driv3r in Driver Parallel Lines via levels.txt. And it works. Ok, not really, but the game didn't crash and tried to load the *.d3c file from Driv3r. You can see the result in the following video:
As you can see the game didn't load the textures or models from the buidings etc. Another problem are the collisision data which obviously isn't in the *.4dc file, but is loaded from another file. Moreover we can see some people falling down into holes and cars parking under TKs position. TK himself cannot move. There are some invisible walls around him. Then weapons are not visible any more because Driv3r has a own file for weapon models and textures, whereas DPL stores them in the *.4dc file. What we can see are the cars and people walking around on ther predefined paths (they are stored in other files), the so called litter (the papers on the ground) and of course the skybox.
As you can see the game didn't load the textures or models from the buidings etc. Another problem are the collisision data which obviously isn't in the *.4dc file, but is loaded from another file. Moreover we can see some people falling down into holes and cars parking under TKs position. TK himself cannot move. There are some invisible walls around him. Then weapons are not visible any more because Driv3r has a own file for weapon models and textures, whereas DPL stores them in the *.4dc file. What we can see are the cars and people walking around on ther predefined paths (they are stored in other files), the so called litter (the papers on the ground) and of course the skybox.