Modding discussion for Driver.
#39056
Make it sticky.

As Dr.Doom gave me the motherland of savestates and all the nice stuff on, I once again start with ripping Driver PSX textures. I`ll be having the work to classifity all the textures from all the demos, betas and ctites.
Below is the index, which I`ll cover these days.

Final Textures
Miami
Image
Texture Batch#1 - Training Level
Image
Buick Skylark
Image
Buick Regal
Image
Superfly
San Francisco

Los Angleles

New York
Image
Buick Regal
Newcastle

Beta Textures
Image
Beta Buick GSX
#39599
Do you think you could post the beta Cop Car texture? If it helps, the beta Cop Car is still in the game in the Carpark / Training level; but since no cops appear on the level it doesn't actually make an appearance. However by modding which traffic cars appear on the level (as parked cars), you can still see the beta cop car texture.
#39611
RacingFreak wrote:I can, but the only reason I find it useless, is because you can even export the model and textures out from train.lev file of the PC Version. Also PC got better resolution I remember right ;)
Aren't the PC textures on it black and white somehow?
#39619
RacingFreak wrote:I can, but the only reason I find it useless, is because you can even export the model and textures out from train.lev file of the PC Version. Also PC got better resolution I remember right ;)
Ah, I see. I never knew they left the beta texture in the PC version as well...

Also I wanted to ask, did you rip the Beta Buick texture from the full game or did you get it from one of the demos?
#39627
RacingFreak wrote:Yeah, only the first palette, just scroll to another palette and you will see it colored :wink:
Still unable to find it. I found some odd textures for some unknown red car tho.

Image

Not sure if this has been found already.
#39639
RacingFreak wrote:Yes, that beta red car.. how I wish I would extract it`s model. However, it uses final skylark model, I already have it`s textures applied on.
I see. Also, could you post the right texture group for me about the beta cop car textures? I'm having serious trouble finding it.
#39641
RacingFreak wrote:Okay, just click on 'Texture 11' once. It will show up bigger. Then press 'Up arrow' button twice and it will show it`s right palette. The model is '115: COPCARCLEAN', and uses secondary texture - 'Texture 13', for bottom part ;)
Thanks, helped me alot!
#39800
I suppose it uses:
-front and rear of beta GSX (lamps, bumpers)
-NC hood texture
-all other parts of texture are from final Skylark
-beta GSX model, I suppose it is the same as model number 126 in Miami.
#42880
Are these all released yet? It'll be quite fun to use all the playstation textures for something, like changing all the pc cars to their psx counterparts. Do you mind if i use the ones you posted in your first post?
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