- Wed Jun 09, 2010 5:02 pm
#33652
Driver model tools, Pre-Beta 3
Package contains the model extractor/replacement tool, import and export plugins for Milkshape 3D
Usage description included, see pre-beta 2 notes.txt:
And full source code of it: NOTE: If you done some replacement of models with Pre-Beta 2, please restore the level from backup and re-extract models and then you can continue working with it, or YOU WILL GET BROKEN LEVEL FILE.
F.A.Q.
Q: I have car model for miami. When I importing model to frisco, in the game it has wrong texture.
A: In Milkshape3D, at the right (or left) control panel select "Materials" tab.
Open Driver Texture Editor 2, open frisco (or LEV file that you want to import your model in), find car texture.
At the right panel in the second (lower) list texture will be selected, ex. "Texture 101"
Then in Milkshape3D select material from list, and rename it to "101" or what you needed, without quotes and without "Texture". For driver (i.e exporter) material name means texture index.
Q:
How I can see proper vertex count of my model?
A: In MilkShape3D, select all (Ctrl+A) and go to menu bar "Vertex" -> "Weld Together".
then go to "Tools" and press "Show Model Statistics..."
It will show proper vertex count.
NOTE: Normals of model may be broken after "Weld Together" operation, so undo if it happens =)
Package contains the model extractor/replacement tool, import and export plugins for Milkshape 3D
Usage description included, see pre-beta 2 notes.txt:
And full source code of it: NOTE: If you done some replacement of models with Pre-Beta 2, please restore the level from backup and re-extract models and then you can continue working with it, or YOU WILL GET BROKEN LEVEL FILE.
F.A.Q.
Q: I have car model for miami. When I importing model to frisco, in the game it has wrong texture.
A: In Milkshape3D, at the right (or left) control panel select "Materials" tab.
Open Driver Texture Editor 2, open frisco (or LEV file that you want to import your model in), find car texture.
At the right panel in the second (lower) list texture will be selected, ex. "Texture 101"
Then in Milkshape3D select material from list, and rename it to "101" or what you needed, without quotes and without "Texture". For driver (i.e exporter) material name means texture index.
Q:
How I can see proper vertex count of my model?
A: In MilkShape3D, select all (Ctrl+A) and go to menu bar "Vertex" -> "Weld Together".
then go to "Tools" and press "Show Model Statistics..."
It will show proper vertex count.
NOTE: Normals of model may be broken after "Weld Together" operation, so undo if it happens =)
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Last edited by SOAP on Fri Sep 03, 2010 3:28 am, edited 2 times in total.