- Mon May 13, 2013 4:10 am
#48977
I was wondering if custom .dlls could be created in c++ in order to load custom mods directly in the game? I'm still a rookie with C++ though so it might take me a while before I get used to everything there's to learn.
I've been trying to open the Mission files, hopefully they should contain something of use but all I get are these hexadecymal values, I have no idea what to do with them honestly or if they are of any help seeing as I don't know how to view the source itself. I wonder if mission files at least have references to some flags wich are changed during the game, I was mainly looking for values related to the police and their logic.


I've been trying to open the Mission files, hopefully they should contain something of use but all I get are these hexadecymal values, I have no idea what to do with them honestly or if they are of any help seeing as I don't know how to view the source itself. I wonder if mission files at least have references to some flags wich are changed during the game, I was mainly looking for values related to the police and their logic.

Code: Select all
Mh..most probably this is useless, to me at least Icon 00pAttachTopHeightpFlagsAW 00playerpRolepHealthpFelonypWeaponUnnamedpWireCollectionpAreapActorpActivitypIntervalString CollectionÀÞSound B
Logic node properties tableLogic NodesActor Set TableeeWire CollectionScript CountersLogic Export DataExported MissionExported Mission Root¡ÀÞ¡ÀÞ¡ÀÞ
