I strongly disagree about the replay value. I think this is rather personal taste if you like the game and if you
know how to play it, or not. Yes, you need to know how to play a game properly as well, just like you need to know how to handle a certain car or talk to a certain person, or carry a certain object. The story mode is one thing, sure, you're not going to replay it ever day. But there's so many challenges, I'm first in half of them, are you too? I doubt it

What about online?
Seriously, since the day I've bought it (that's a year ago, when it came out for Mac) I've been playing it every day. In fact, I don't have a PS3 or such a thing. My PS2 only reads two games, and after playing DSF I don't feel like playing these anymore. I have recently got myself the PCSX emulator to play old games again, including Driver 1 & 2, but came back to DSF. I play this game every single day, for at least one or two hours, since the day I got it.
I mainly play multiplayer obviously, because that's where stuff changes. I'm not sure why some people even waste their time on moaning about "all traffic" in story mode and "AI cops" that need to be hit and I don't know what else, why not play Takedown in multiplayer, against
real people? It's as much Driver as it could ever get.
CarLuver69 wrote:Driver 2 only had a year, which is bullsh**. DRIV3R was under the same stress. I'm not sure what happened with DPL but it was definitely a good game. DSF, in my opinion, is the result of having 3 or 4 years to mess around with ideas, and look what happened...I personally love DSF but there's many things that killed it for me. Lack of updates, for one thing. We never got 70's Mode! Or any other important fixes, for that matter...we're getting Watch Dogs instead. It feels like, once Reflections finished their own game, Ubisoft is making them partner up with all of the other Ubisoft studios (which is cool and all), which leaves them with no time for their own game.
Yeah DPL was a good game, felt solid. But it still had this "Driver 3" feeling, probably a reason why it didn't get so many sales. But to be honest, it got it's fair share of bugs too. Especially cars you can never get or save. The Prison Bus bug for example (even if it's added to the total number of cars in your garage, you can never drive it again), the Cerva Punk, which never appears in any mission and is only obtainable with cheats (I always thought it would be hidden somewhere in the Rosalita mission maybe

), the Olympic Punk which I only managed to get once and never again (too hard!) and the Dolva mission truck which isn't drivable at any point in the game. But I guess that makes the game more interesting
