Modding discussion for Driver.
By Lost Account #3366
#33518
I have no MISC file. I know one thing with PSX discs: no free place on the disks, files named DUMMY.DAT or something, that empty inside
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By Fireboyd78
#33527
Damnit, the model importer doesn't work how I planned...I don't know ANYTHING about Milkshape, therefore, no models from me!
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By someone972
Registration Days Posts Posts Posts Avatar
#33532
Don't try to replace wheel models, it's fixed, and always 4 vertices will rotate
Ya, I was working on a patch for this earlier. I got the right side done, but had trouble with the left wheels and so stopped making it.
By Lost Account #3363
#33558
Wait, never mind :p. This is smooth! I'm working on the cop car model right now and progress is a bit slow but I can finish it before today is over. It's my first 3D model I've ever worked on so when I finish, I'll show you guys what it looks like, that is if my lapbottom doesn't keep freezing.
By Lost Account #3363
#33560
I'm trying to export the model but I'm confused on the last thing to do.
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By Lost Account #3428
#33568
sweet! you got the psx cops body in the game! awesome! i didn't like the pc's trunk of the car. its too short for me lol
#33569
You have to export the original model, work on that, then re-import OVER the original model, otherwise it won't work. I just gave up because I don't know how to use Milkshape xD
By Lost Account #3363
#33570
Submaniac wrote:sweet! you got the psx cops body in the game! awesome! i didn't like the pc's trunk of the car. its too short for me lol
Lol, yeah I couldn't stand it.
Dr. Doom wrote:You have to export the original model, work on that, then re-import OVER the original model, otherwise it won't work. I just gave up because I don't know how to use Milkshape xD
It's actually kind of easy. All I need to do is get the texture on this model and then it's all good.
By Lost Account #3366
#33574
WheelMan wrote:I'm trying to export the model but I'm confused on the last thing to do.
Looks like texture is not loaded. I discovered that all cars uses own individial textures, texture name (index) in milkshape is made for multiple replacement, such as replacing one model in all levels. You need to keep real texture index after importing original model. Changing material name (or removing material) may cause this.

And for now exporter doesn't supports the multiple textures for single model.
By Lost Account #3430
#33575
For me it looks like model wasn't textured. There's no UV mapping and it causes messy setting of texture, which is actually used, but not fitted to model. But I don't know Milkshape, so I don't know if it is good thinking.

Ah, I forgotten.

Hello, I'm new member of this forum, and I'm sorry for my English, 'cause I'm Polish. :)
My textures will be soon on the forum ;)
By Lost Account #3363
#33577
Yeah, I was wondering why it was like that in the game and in milkshape. But I can easily put textures to this right? If so how would I do that with DTE 2?
By Lost Account #3366
#33578
WheelMan wrote:Yeah, I was wondering why it was like that in the game and in milkshape. But I can easily put textures to this right? If so how would I do that with DTE 2?
Check material name. Material name is used as texture index in LEV file, try rename material to 77, and you will see the cop car texture on car (only if you use it for PLAYERCAR11CLEAN !!!)

And I also have problems with DTE 2:
When I replaced paletted texture for cop car (texture 29), palette on the texture 64 and 65 brokes. When I replace texture 64, palette brokes on texture 29 and 65.

PS: Export and Import plugins updated, now it supports groups and multiple textures
dexp.jpg
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By Lost Account #3363
#33579
When I finish the model and go to export and replace PLAYERCAR1CLEAN it says: "Verticles: 193" then, "Material name: 77". So then I should go into DTE2 and do what?
By Lost Account #3366
#33580
If you replacing PLAYERCAR1CLEAN, you need to set material name to 134, and in DTE2 replace texture of the skylark (texture 134) by your texture. It should work.
By Lost Account #3363
#33581
This is what it looks like with the texture. But in-game it looks like the above or when I change it to "134" It just has the skylark texture on it but it looks like its in DTE2. That's when I had it at 77. Shouldn't I see it when I'm in Milkshape?
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Last edited by YUCKSTERTHUNDER on Mon May 31, 2010 4:26 am, edited 1 time in total.
#33582
@ SOAP

Those textures that "broke" are just messed up. You need to take extra precautions when importing things to palettes. Did you make sure you selected ALL of the textures? It is absolutely NECESSARY to select ALL textures when importing to palettes! Here are my successful imports:

Image
Image
Image

WHEN IMPORTING TO PALETTES, IT DOESN'T MATTER HOW MANY IMAGES YOU REPLACED: SELECT ALL!!!!!

In game:

Image
Image
By Lost Account #3366
#33584
WheelMan wrote:This is what it looks like with the texture. But in-game it looks like the above or when I change it to "134" It just has the skylark texture on it but it looks like its in DTE2. That's when I had it at 77. Shouldn't I see it when I'm in Milkshape?
1. Download updated plugins. It has fixed groupping, and texture indexes.
2. Export to model PLAYERCAR11CLEAN.dmodel, not to PLAYERCAR1CLEAN.dmodel, and import it to lev file (you need to change name in the BAT file) It's texture is 77, this is a player cop car texture.

I need to discover where is additional texture indexes for models in LEV file, I think it's caching data or something

P.S: Finally, I've got it working! 5 Beta cop cars chasing Buick GSX
Image
By Lost Account #3428
#33588
=O whoa.... this is so cool. i wish i had any knowledge of modeling or programming... i wanna be a part of this lol...
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By someone972
Registration Days Posts Posts Posts Avatar
#33589
There may be some issues with models adding new textures to the level (as in actually adding, not replacing). It sometimes messes up buildings so that they use the first texture, and it's just messed up in general. I've been trying to figure out why, but haven't had any luck yet. But I did find and decode the lamp placement/color chunk :D.
By Lost Account #3363
#33599
Okay, so I exported to PLAYERCAR11CLEAN.dmodel. Change the name of the "PLAYERCAR11CLEAN.dmodel" or the "IMPORT_MODEL.bat" file?

Oh and when I renamed the material, this is what happened. It just brings the skyark model back.
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By Lost Account #3363
#33603
Yeah, I know. And it's a bit frustrating. The only thing different was I got the texture to show in Milkshape. Other than that, when I put it in game it shows up messed up. I exported it to PLAYERCAR11CLEAN.dmodel not PLAYERCAR1CLEAN.dmodel then imported it in the IMPORT_MODEL.bat file and nothing.

Instead, can't I just use the CPU cop car model (COPCARCLEAN) and replace it with PLAYERCAR1CLEAN?
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By Fireboyd78
#33606
Did you modify the IMPORT_MODEL.bat? You have to make sure it's importing to PLAYERCAR11CLEAN, not PLAYERCAR1CLEAN. Remember, you have to modify it.
#33608
So...what exactly is so impressive about this model? Don't get me wrong, atleast you actually got it working unlike me, but I don't get it...
By Lost Account #3363
#33609
I just didn't like the model. Since I played this game on PSX I always wanted to have the cop cars. But now, I'm satisfied. One more thing, how do I get the cop car texture to work?
#33610
What? Isn't it already working? Please explain your problem. Trust me, I know a lot of things, but man you just HAVE to be more specific!
By Wheelman
Registration Days Posts
#34486
How come textures 64 and 65 are broken? Basically my sides don't show up or my front or back windows. Can anyone help me?
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