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New Tool hits the Modding Scene - WAV2XA Converter

Posted: Sun Dec 09, 2007 3:31 pm
by madness
Over the past year I've been everywhere trying to find the people who have the knowledge required to create tools which help us modify games within the driver series. Unfortunately I had no success, but recently I was contacted by Deniz (the creator of XA2WAV) who read one of my posts recently and was interested in creating this tool.

The tool isn't the biggest modding breakthrough but is a start, it enables us to convert .wav and .mp3 files into the .XA format. It's called WAV2XA and is now available for download from Driver Madness in the download arena here.

The program has to run from command line and if your having trouble please read the online documentation on using this tool here.

Deniz is interesting in continuing this within the other sound archives so we can easily modify the sounds throughout the city but cannot make any promises.

So we thank Deniz for such an amazing tool.
Helping us take another step in the modifying world of Driver.

Posted: Mon Dec 10, 2007 9:49 am
by Coyote
Has he registered on the board ?

Posted: Mon Dec 10, 2007 10:03 am
by madness
Coyote wrote:Has he registered on the board ?
I'm pretty sure he hasn't. Otherwise he probably would have told me.

Posted: Mon Dec 10, 2007 11:00 am
by Daltarin-Elite
I want to use this stuff so i can put my own music in the games. Although i just play a CD with the game and turn off in game music. This however would save the hassle.

Posted: Mon Dec 10, 2007 11:07 am
by madness
You can also open up Windows Media Player, when playing a pc game. It also works with driv3r and driver: parallel lines, except this tool is useful for d3 because it can be used with the film director to sync up your moves with a song and in driver: parallel lines it can be used to switch between tracks while in the game.

And of course in media player the music still plays while outside the car and while playing FMV's and mission breifing and of course then it'll start clashing.

It's also good because in Driver: Parallel Lines you can achually add more songs rather than replacing them.

Posted: Mon Dec 10, 2007 11:09 am
by Lseven7
Unfortunatly Daltarin Elite is playing it on a PS2, so will have to make do with turning of game music and using a stereo.

madness wrote:It's also good because in Driver: Parallel Lines you can achually add more songs rather than replacing them.
Any idea how to do this with D3?

Posted: Mon Dec 10, 2007 11:16 am
by Daltarin-Elite
As L77 says, yes i'm on PS2, but i just pause my CD during the mission briefing. I would Just like to download the whole soundtrack and decide which songs i want and then add even more. And insert L77's voice saying. "You Stupid Pumpkin" whenever you run someone over in a car.

Posted: Mon Dec 10, 2007 12:27 pm
by Lseven7
That's not my voice he is referring to, it's someone else's (a certain croatian we happen to know for Daltarin-Elite's benefit). Here is the clip he is referring to:

Posted: Mon Dec 10, 2007 12:37 pm
by madness
I'm talking to the creator of XA2WAV and WAV2XA about importing sounds into the sound achieves. And there are the engine sounds and the sound when you run people over, we could change these sounds to this Stupid Pumpkin.

Posted: Mon Dec 10, 2007 1:22 pm
by Lseven7
hahahahahaha

you could make pedestrians say it when you drove near them, instead of crying out.

Posted: Mon Dec 10, 2007 1:37 pm
by madness
If deniz can make such a tool I plan to change every sound in the game and make packs, like a funny pack and a more realistic pack.

WAV2XA

Posted: Wed May 14, 2008 10:10 am
by DriverPLDumb
ok im not getting how do i use this i need help i just dont get