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Sounds

Posted: Thu Jul 19, 2007 7:42 pm
by madness
Currently with no access to a fast computer I've spent some of my spare moments in the holidays scrolling through all the files trying to see what I can achieve and I have moved my focus onto the "sounds" folder.

I've spent a couple of hours doing a little investigating and I've found out all their purposes and some samples of what these files contain.

Samples/Information
I've included some samples and information about the following files in the sound folder.

NOTE: All files seem to come from some sort of achieve and are sounds in many different frequency's.

All this data is in the RAW format which stands for "Raw Sound Data" this is basically an Uncompressed PCM sound format just like MP3 files but uncompressed making the files larger but quicker to access when the game wishes to play them.

CHRSOUND.DAT
This file contains all the sounds you'll hear on and around the streets of New York in Driver: Parallel Lines.

Samples:
SWAT Teams Talking
TK (2006) Talking
Random Swearing Pedestrian

SOUND.GSD
This file contains all the menu sounds as well as the sounds for the weapons and vehicles.

SOUND.GSD Sample

SOUND.SP
This file contains all the sounds which can be herd during missions.

Samples:
Mission 1 - Nickel&Dime Part 1
Mission 1 - Nickel&Dime Part 2
Mission 1 - *2006 Era M1

That's all for now, since I know these work basically like .zip/.rar/.tar files I've decided to find and work with some people who could create a small application which enables us to play, import and export files in these sound archives and unlike the .dds files I'll try to make sure we can mass export and IMPORT.

So hopefully I have opened some more doors in the world of modding dpl. Just like this I'm hoping we can find more ways to import rather than export data.

Posted: Thu Jul 19, 2007 8:24 pm
by Coyote
Is it possible to import own songs i the game ? I dont' mean background sounds, but music songs (in mp3) ?

Posted: Thu Jul 19, 2007 8:37 pm
by madness
At the moment this can't be done, but is most likely possible.
We just need someone to create a program which enables us to convert the music files into the .xa file format used in the game. But this thread is dedicated to the sounds folder which doesn't have anything to do with the music, so it's best you look in the music folder for those types of things.

Posted: Thu Jul 19, 2007 8:39 pm
by Coyote
Okay :).

Posted: Fri Jul 20, 2007 7:37 am
by zoton2
How do you extract the regular sounds anyway?

Posted: Fri Jul 20, 2007 4:17 pm
by madness
unfortunately you can't.
However it is possible for you to extract a similar product. It just doesn't sound 100% as we don't know all the variables which it was encoded in.

I'll get this program packaged and shipped into our download database by the end of next week.

Posted: Sat Jul 21, 2007 7:58 am
by zoton2
So, you say that you can hear the sounds, but you didn't extract them??!?!?!

Posted: Mon Jul 23, 2007 12:22 pm
by Dondie
Will there be a possibility to import music?

Posted: Mon Jul 23, 2007 2:33 pm
by madness
Dondie wrote:Will there be a possibility to import music?
At the time no there isn't, I had someone working on this but time got in the way and they never got enough time to do it yet! So I'll just ask him again when he has got more time.
zoton2 wrote:So, you say that you can hear the sounds, but you didn't extract them??!?!?!
It's a little complicated so most likely I'm confusing you and myself. But when I get the program all ready it'll kind of explain itself.

Posted: Mon Mar 02, 2009 2:41 pm
by PostalDude
"imma whip you upside da head f**ker!" XD that black ped with a red or blue hat with a white tank top from '78 is SO damm funny. :lol:

Posted: Mon Mar 02, 2009 2:44 pm
by PostalDude
sh*t,huge bump,damm i'm a n00b.sorry.

Posted: Mon Mar 02, 2009 2:50 pm
by SnaffleJBean
Driv3rownz wrote:"imma whip you upside da head f**ker!" XD that black ped with a red or blue hat with a white tank top from '78 is SO damm funny. :lol:
He ends about 80% of what he says with "f**ker" :P

Posted: Mon Mar 02, 2009 2:51 pm
by PostalDude
XD yep,I think his kung-fu imitations are funny as hell.

Re: Sounds

Posted: Tue Dec 29, 2009 5:47 am
by AxEL379k1
In what file there is the radio dialogs of police? (Example: we lost the suspect, we have a crime in progress...)

Re: Sounds

Posted: Tue Dec 29, 2009 7:14 am
by cleone
AxEL379k1 wrote:In what file there is the radio dialogs of police? (Example: we lost the suspect, we have a crime in progress...)
Maybe the NYC files. That's what I am guessing since the police voices are different in each era.

Re: Sounds

Posted: Tue Dec 29, 2009 6:51 pm
by AxEL379k1
cleone wrote:
AxEL379k1 wrote:In what file there is the radio dialogs of police? (Example: we lost the suspect, we have a crime in progress...)
Maybe the NYC files. That's what I am guessing since the police voices are different in each era.
The NYC files in "Sounds" folder are 1 KB, is impossible :!:

Re: Sounds

Posted: Wed Dec 30, 2009 2:41 am
by cleone
AxEL379k1 wrote:
cleone wrote:
AxEL379k1 wrote:In what file there is the radio dialogs of police? (Example: we lost the suspect, we have a crime in progress...)
Maybe the NYC files. That's what I am guessing since the police voices are different in each era.
The NYC files in "Sounds" folder are 1 KB, is impossible :!:
Try CHRSOUND.

Re: Sounds

Posted: Thu Dec 31, 2009 4:40 am
by AxEL379k1
I found the radio dialogs of police, are in the end of SOUND.GSD, but I need the exactly frequency for listen them decently.

Re: Sounds

Posted: Thu Dec 31, 2009 5:00 am
by AxEL379k1
I found the (almost) exactly frequency: 5000 Hz.
1978: http://www.mediafire.com/?mmwriendm25
2006: http://www.mediafire.com/?onnuumdjzdz