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Car + ped draw distance

Posted: Tue Apr 29, 2014 9:30 pm
by VoitureDemolique
I'm new here, so sorry if this has been resolved before.
I love Driv3r, but is there a way to increase the distance at which cars and pedestrians are drawn?
You guys seem to be learning a lot about how driv3r works, so would plainly be the guys for the job.
Driv3r would look and play a lot better in chases if the cars didn't spawn right in front of your face while the terrain has been rendered for a very long distance behind them.

Thanks folks,

VoitureDemolique

Re: Car + ped draw distance

Posted: Tue Apr 29, 2014 11:46 pm
by Olanov
Welcome to the forums!

Not at least yet I'm sorry to say. It seems to be something pretty hardcoded into the game if I recall correctly. Who knows what kind of breakthroughs will happen though, so keep an eye out.

Re: Car + ped draw distance

Posted: Wed Apr 30, 2014 3:43 pm
by Wheels
Like what Olanov said, it's hardcoded. If you can break in there, you should be able to change how pedestrians and other drivers spawn, but it could cause possible lag, so I suggest be aware of that.

Re: Car + ped draw distance

Posted: Wed Apr 30, 2014 4:46 pm
by Fireboyd78
There is something that controls this in the mission script, but increasing it actually causes traffic to spawn less often. The AI is coded so horribly in this game it amazes me it even works in the first place.

If I can remember to, I'll post a Cheat Engine table that allows you to adjust the values. They reset when you start a new mission though and replays don't save this type of information (I could be wrong).

Re: Car + ped draw distance

Posted: Thu May 01, 2014 4:54 pm
by Wheels
CarLuver69 wrote:There is something that controls this in the mission script, but increasing it actually causes traffic to spawn less often. The AI is coded so horribly in this game it amazes me it even works in the first place.

If I can remember to, I'll post a Cheat Engine table that allows you to adjust the values. They reset when you start a new mission though and replays don't save this type of information (I could be wrong).
Add a lag blocker to it. I heard that changing the A,I spawn distance will cause possible lag.

Re: Car + ped draw distance

Posted: Fri May 02, 2014 4:53 am
by VAIMAHDO
There is no such thing as a "lag blocker". Whatever the limits of your machine are will give you the possible outcome of lag or not. Such as, if I had 50 D3 vehicles spawned at once in an area, my laptop would die (192MB video memory). But if I were to have a machine with all of the same specs, but with a greater amount of video memory, (1GB for example) I would be able to handle all of those cars. ALSO. Your computer doesn't always have to be the cause. The AI and overall engine that runs the game could lag, even know our computer could support what is being drawn and more.

Re: Car + ped draw distance

Posted: Fri May 02, 2014 5:03 am
by Olanov
DaRkProDucTioNs00 wrote: Your computer doesn't always have to be the cause. The AI and overall engine that runs the game could lag, even know our computer could support what is being drawn and more.
This. If you spam tugas in GTA IV, there is no going back.

Re: Car + ped draw distance

Posted: Tue Jun 10, 2014 11:13 pm
by VoitureDemolique
Surely if a draw distance increase causes lower density, doesn't that mean there is another separate limitation on the number of cars in that area. If that was also increased significantly, these changes would allow for excellent traffic.

Re: Car + ped draw distance

Posted: Wed Jun 11, 2014 1:53 am
by VAIMAHDO
Olanov wrote:
DaRkProDucTioNs00 wrote: Your computer doesn't always have to be the cause. The AI and overall engine that runs the game could lag, even know our computer could support what is being drawn and more.
This. If you spam tugas in GTA IV, there is no going back.
xD Dam I remember once playing GTA IV on PC multiplayer about a year ago, (When my laptop was far less crashy and unstable) and I was sometimes able to play GTA IV, and anyway, someone spammed a few tugas, and I crashed nearly immediately. I think only 13 were spammed before I crashed. :lol:

Re: Car + ped draw distance

Posted: Wed Jun 11, 2014 9:37 pm
by Olanov
DaRkProDucTioNs00 wrote:
Olanov wrote:
DaRkProDucTioNs00 wrote: Your computer doesn't always have to be the cause. The AI and overall engine that runs the game could lag, even know our computer could support what is being drawn and more.
This. If you spam tugas in GTA IV, there is no going back.
xD Dam I remember once playing GTA IV on PC multiplayer about a year ago, (When my laptop was far less crashy and unstable) and I was sometimes able to play GTA IV, and anyway, someone spammed a few tugas, and I crashed nearly immediately. I think only 13 were spammed before I crashed. :lol:
Scary stuff.

Anyway, can't wait for this. I discovered yesterday that if you switch to a NPC player model in single player, your character will do correct speeches automatically in combat, blocked in traffic and what not. It's extremely cool.

Re: Car + ped draw distance

Posted: Thu Jun 12, 2014 2:38 am
by VAIMAHDO
Olanov wrote:
DaRkProDucTioNs00 wrote:
Olanov wrote:
DaRkProDucTioNs00 wrote: Your computer doesn't always have to be the cause. The AI and overall engine that runs the game could lag, even know our computer could support what is being drawn and more.
This. If you spam tugas in GTA IV, there is no going back.
xD Dam I remember once playing GTA IV on PC multiplayer about a year ago, (When my laptop was far less crashy and unstable) and I was sometimes able to play GTA IV, and anyway, someone spammed a few tugas, and I crashed nearly immediately. I think only 13 were spammed before I crashed. :lol:
Scary stuff.

Anyway, can't wait for this. I discovered yesterday that if you switch to a NPC player model in single player, your character will do correct speeches automatically in combat, blocked in traffic and what not. It's extremely cool.
Wow, I never seen that. Usually I'll be the "pCool" female character model and usually I will hear a loud "OPEN YOUR EYES" -Niko. Always Niko. lol

Re: Car + ped draw distance

Posted: Thu Jun 12, 2014 8:27 am
by Olanov
I was referring to GTA V specifically with my post.

Re: Car + ped draw distance

Posted: Thu Jun 12, 2014 2:13 pm
by VAIMAHDO
Olanov wrote:I was referring to GTA V specifically with my post.
(Y)

Re: Car + ped draw distance

Posted: Thu Jun 12, 2014 2:40 pm
by Olanov
You can even play as fish. If you go on land though, you die instantly. This will send you in a loop of dying due to respawning at hospital.

Re: Car + ped draw distance

Posted: Fri Jun 13, 2014 6:28 am
by VAIMAHDO
That is incredibly epic! The mass death loop is sad though lol.

Re: Car + ped draw distance

Posted: Sat Jun 13, 2015 9:55 am
by VoitureDemolique
It has been almost a year now, would you care to give me the cheat engine table(s)? :D

Also, I refer to my older post - is there a way to increase the spawn limit which means less density at further draw distance?

Re: Car + ped draw distance

Posted: Sat Jun 13, 2015 10:49 am
by PostalDude
His computer is bricked, lmao. He's stuck using a friend's laptop for now. Not happening.

Re: Car + ped draw distance

Posted: Sun Feb 04, 2018 8:38 am
by bibidibabidibu
VoitureDemolique wrote:It has been almost a year now, would you care to give me the cheat engine table(s)? :D

Also, I refer to my older post - is there a way to increase the spawn limit which means less density at further draw distance?

https://thirteenag.github.io/wfp#driv3r

thirteenag's widescreen fix is very useful stuff also for draw distance of map. just paste files on your DRIV3R directory and tadaa! map draw distance is became nearly unlimited but I still can't find anything for spawn distance. If someone can find please share !!!

Re: Car + ped draw distance

Posted: Thu Feb 08, 2018 8:30 am
by VoitureDemolique
This is amazing! The difference in distance texture/model detail is quite astounding, especially when you crank the distance to stupid levels. Alleviates some of the z-fighting too! I can only hope this guy has more up his sleeve!

Edit: Does crash a bit though.

Re: Car + ped draw distance

Posted: Thu Feb 08, 2018 4:54 pm
by bibidibabidibu
VoitureDemolique wrote:This is amazing! The difference in distance texture/model detail is quite astounding, especially when you crank the distance to stupid levels. Alleviates some of the z-fighting too! I can only hope this guy has more up his sleeve!

Edit: Does crash a bit though.

for avoiding crashes,

* don't change draw distance's default value in .ini file.
* use maximum resolution on settings page.

(at first I was also getting crashes, but with this setting details everything works very well)

Re: Car + ped draw distance

Posted: Fri Feb 09, 2018 1:59 pm
by VoitureDemolique
I notice that above about 10 the setting does nothing anyway haha. No more distance than the default increase - adding more only makes highest LOD on objects match that of the landscape increase.

Pretty cool, still. I'll try to post screenshots tomorrow.