Nice. But it looks similar like the second video in the BO3 files topic.
Zmey20009 wrote:I found in .BO3 files damage model
Re: New damage model
Posted: Thu Sep 05, 2013 6:09 pm
by TheEngiGuy
Holy shaiz!
DOWNLOAD LINK PLEASE
Re: New damage model
Posted: Fri Sep 06, 2013 3:48 am
by VAIMAHDO
This is amazing. But in cases of light damage might be too much Becides that better then origional
Re: New damage model
Posted: Fri Sep 06, 2013 3:54 am
by VAIMAHDO
I support this. Its so amazing and fun looking! Nothing I love more then ripping apart cars at high speed. Its almost like soft body
Re: New damage model
Posted: Fri Sep 06, 2013 4:06 am
by PostalDude
DaRkProDucTioNs00 wrote:I support this. Its so amazing and fun looking! Nothing I love more then ripping apart cars at high speed. Its almost like soft body
Weaker cars does not equal softbody physics.
Re: New damage model
Posted: Fri Sep 06, 2013 4:07 am
by Zmey20009
Skylabh wrote:Nice. But it looks similar like the second video in the BO3 files topic.
Zmey20009 wrote:I found in .BO3 files damage model
This is awesome, too bad it becomes a disappointment in Survival mode because the police can knock you down in one shot.
P.S.: can we get invincibility in survival?
Re: New damage model
Posted: Sat Sep 07, 2013 12:02 am
by Klancnik777
nice work there!
Re: New damage model
Posted: Sat Sep 07, 2013 1:00 am
by Zmey20009
TheEngiGuy wrote:This is awesome, too bad it becomes a disappointment in Survival mode because the police can knock you down in one shot.
P.S.: can we get invincibility in survival?
Of course yes! It need edit .BO3 files. I can make it
Re: New damage model
Posted: Sat Sep 07, 2013 2:20 am
by 0takumetalhead
Nice job.
Re: New damage model
Posted: Sat Sep 07, 2013 6:48 am
by TheEngiGuy
Zmey20009 wrote:
TheEngiGuy wrote:This is awesome, too bad it becomes a disappointment in Survival mode because the police can knock you down in one shot.
P.S.: can we get invincibility in survival?
Of coure yes! It need edit .BO3 files. I can make it
Really? Wow, I appreciate your effort
It's nice to see police cars flying around forever without dying, and with the new damage model I can break my car like there's no tomorrow.
Re: New damage model
Posted: Sat Sep 07, 2013 6:52 am
by Klancnik777
idk if you noticed but the bike in istanbul doesnt want to turn (idk if it applyes to the rest of the bikes)
Re: New damage model
Posted: Fri Sep 13, 2013 5:21 am
by VAIMAHDO
I know its not soft body physics, I said its like, which is similar to... Soft body can bend in any way and is kinda like jello I know. Im just expressing how the damage is more vibrant now.
Re: New damage model
Posted: Fri Sep 13, 2013 5:39 am
by PostalDude
DaRkProDucTioNs00 wrote:I know its not soft body physics, I said its like, which is similar to... Soft body can bend in any way and is kinda like jello I know. Im just expressing how the damage is more vibrant now.
Come back when you're serious.
Re: New damage model
Posted: Fri Sep 13, 2013 5:52 am
by helkensinken
PostalDude wrote:
DaRkProDucTioNs00 wrote:I know its not soft body physics, I said its like, which is similar to... Soft body can bend in any way and is kinda like jello I know. Im just expressing how the damage is more vibrant now.
Come back when you're serious.
wow you love messing with who is quiet
Re: New damage model
Posted: Fri Sep 13, 2013 5:53 am
by VAIMAHDO
I tried to look for a difference in the original car handling file and the modded one and could not find any difference. I can't tweak anything because I don't want cars to not spawn or cars do something that crashes the game..
Re: New damage model
Posted: Fri Sep 13, 2013 5:57 am
by PostalDude
driverever110 wrote:
PostalDude wrote:
DaRkProDucTioNs00 wrote:I know its not soft body physics, I said its like, which is similar to... Soft body can bend in any way and is kinda like jello I know. Im just expressing how the damage is more vibrant now.
Come back when you're serious.
wow you love messing with who is quiet
Your original post......
LOL
Re: New damage model
Posted: Fri Sep 13, 2013 8:40 am
by helkensinken
let's talk about what it has to do with the topic
Re: New damage model
Posted: Fri Sep 13, 2013 9:25 am
by Olanov
driverever110 wrote:let's talk about what it has to do with the topic
Let's not, hm?
Right now that would only keep the cycle going, encouraging the opposition to reply with a completely off-topic post. To simplify, you're derailing, as am I right now.
I advise we get back on topic.
Re: New damage model
Posted: Mon Sep 16, 2013 1:21 am
by Zmey20009
janujeq wrote:idk if you noticed but the bike in istanbul doesnt want to turn (idk if it applyes to the rest of the bikes)