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VVV Modifying

Posted: Thu Apr 11, 2013 12:20 pm
by Fireboyd78
Couldn't help but post this here. I finally understand the file formats enough to modify a VVV file to import any car from the game. I have only done one so far, but there's the possibility for more. I also increased the texture size for one of the textures to 256 X 256, which may or may not be noticeable.

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This is just a taste of how modifying will work when more is understood so an interface can be created. The challenger replaces the Mustang in Miami.

And you can get it right here: https://dl.dropboxusercontent.com/u/691 ... /miami.vvv

It's probably really buggy. Considering I had to remove all other cars the cops will be driving taxis most likely, either that or challengers.

More progress will follow as it comes. I am working on this every day (Y)

Re: VVV Modifying

Posted: Thu Apr 11, 2013 3:04 pm
by max.thunder
Great work!

Re: VVV Modifying

Posted: Thu Apr 11, 2013 6:36 pm
by RacingFreak
Awesome!

Re: VVV Modifying

Posted: Thu Apr 11, 2013 9:16 pm
by Olanov
Epic!

Re: VVV Modifying

Posted: Thu Apr 11, 2013 10:58 pm
by Skylabh
Great work man. You are a driv3r guru.

Re: VVV Modifying

Posted: Fri Apr 12, 2013 6:02 am
by Klancnik777
Holy sh*t! awesome work man :mrgreen:

Re: VVV Modifying

Posted: Fri Apr 12, 2013 7:29 pm
by Fireboyd78
1024 X 1024 textures are confirmed to be supported in DRIV3R! Here is my proof:

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You can get an updated version of this here: https://dl.dropboxusercontent.com/u/691 ... /miami.vvv (refresh your browser's cache if necessary, it should be a 3.57MB file now :D)

Tomorrow I will go for the big one - 2048 X 2048. That will be a turning point for sure ;)

EDIT: I just realized that the textures seem to be "dumbed down" in game. I wonder if I can fix that.

UPDATE: Alright, fixed it within 5 minutes. This is why you should always check your work, ladies and gentlemen. I'm surprised DRIV3R actually checks for the size before reading it from the DDS itself...lol.

Here's the old picture without the HD awesomeness..

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Since realizing my size/checksum error, I went back and fixed my 512 X 512 entry - doesn't look too shabby now! (Texture wasn't modified like the 1024 version was, btw)

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Can't say the same for the 256 X 256 entry....*pukes*


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Re: VVV Modifying

Posted: Fri Apr 12, 2013 10:57 pm
by Skylabh
Nice improvement.The texture difference is clearly noticeable once in the game.

Re: VVV Modifying

Posted: Fri Apr 12, 2013 11:17 pm
by max.thunder
HOLY SH*T!! That's beautiful!
CarLuver69 wrote:1024 X 1024 textures are confirmed to be supported in DRIV3R! Here is my proof:

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Re: VVV Modifying

Posted: Fri Apr 12, 2013 11:45 pm
by RaTcHeT302
Are you going to make a guide on how to do this? Also are there any .fbx files for the Driver 3 car models usable in Maya?

Re: VVV Modifying

Posted: Sat Apr 13, 2013 12:43 am
by Fireboyd78
RaTcHeT302 wrote:Are you going to make a guide on how to do this? Also are there any .fbx files for the Driver 3 car models usable in Maya?
Hi Ratchet, I made changes to the files manually as I am in the tedious process of decoding the model format. As for .FBX files of the DRIV3R car models, I am not sure how that might work. I have written a full-fledged viewer that is _still_ being worked on in MaxScript that has the capability to rip an entire model along with its pieces out.

Out of respect for Reflections and their team, I will not be releasing any "vehicle packs" that are basically .FBX/.OBJ/.MAX files of any of the DRIV3R cars. There will be a tool that will allow users to do this at their own discretion.

With great things comes great responsibility. And great things must wait. So I ask everyone to be patient and keep up the excitement for this tedious project, going on 2 (almost 3) weeks of constant work! (Y)

Re: VVV Modifying

Posted: Sat Apr 13, 2013 1:00 am
by TheEngiGuy
CarLuver69 wrote: You can get an updated version of this here: https://dl.dropboxusercontent.com/u/691 ... /miami.vvv (refresh your browser's cache if necessary, it should be a 3.57MB file now :D)
That's really nice, thanks!
But in that file the police car is replaced by the taxi :shock:

Re: VVV Modifying

Posted: Sat Apr 13, 2013 4:06 am
by RaTcHeT302
CarLuver69 wrote:
RaTcHeT302 wrote:Are you going to make a guide on how to do this? Also are there any .fbx files for the Driver 3 car models usable in Maya?
Hi Ratchet, I made changes to the files manually as I am in the tedious process of decoding the model format. As for .FBX files of the DRIV3R car models, I am not sure how that might work. I have written a full-fledged viewer that is _still_ being worked on in MaxScript that has the capability to rip an entire model along with its pieces out.

Out of respect for Reflections and their team, I will not be releasing any "vehicle packs" that are basically .FBX/.OBJ/.MAX files of any of the DRIV3R cars. There will be a tool that will allow users to do this at their own discretion.

With great things comes great responsibility. And great things must wait. So I ask everyone to be patient and keep up the excitement for this tedious project, going on 2 (almost 3) weeks of constant work! (Y)
Honestly, as long as I'm able to obtain them by myself that would be great.

Re: VVV Modifying

Posted: Sat Apr 13, 2013 12:42 pm
by Fab2cent
Nice CarLuver69 LOOKS AWESOME, all these mods for driv3r on pc I NEED TO GET IT QUICK, only have the ps2 version :(

Re: VVV Modifying

Posted: Sat Apr 13, 2013 7:06 pm
by Fireboyd78
TheEngiGuy wrote:
CarLuver69 wrote: You can get an updated version of this here: https://dl.dropboxusercontent.com/u/691 ... /miami.vvv (refresh your browser's cache if necessary, it should be a 3.57MB file now :D)
That's really nice, thanks!
But in that file the police car is replaced by the taxi :shock:
Indeed, the reason being the police car was originally inside of the VVV file, but I modified the VVV file to contain only one vehicle so I would be able to test vehicle mods without ruining the rest of the cars :P

Re: VVV Modifying

Posted: Sun Apr 14, 2013 8:27 pm
by Submaniac
Nice work there! You're making a lot of progress, keep it up! ;)

Re: VVV Modifying

Posted: Sun Apr 14, 2013 8:37 pm
by Coyote
I'm confused, what does this do? Does this mean you can import any car into Driver 3? :shock: I see that there's some differences between both Challengers, but I think I don't get it.

Re: VVV Modifying

Posted: Sun Aug 11, 2013 3:18 am
by Zmey20009
If you delete a miami.vvv, nice.vvv and istanbul.vvv, then the police will use a random civilian vehicles. It looks pretty funny
Some funny results:

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Cops drive Maserati...
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...Fiat Panda. Lol...
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..DeSoto...
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...and bikes.Why not?

Re: VVV Modifying

Posted: Sun Aug 11, 2013 5:34 am
by Skylabh
Lol nice, i already had random vehicles for the cops, but it was on the xbox version.

Re: VVV Modifying

Posted: Sun Aug 11, 2013 8:43 am
by Fab2cent
My download link is just going to a page with alot of random text, sorry if this sounds stupid but how do i download this

Re: VVV Modifying

Posted: Sun Aug 11, 2013 10:24 am
by Skylabh
Right click and "save target as" . Btw, beautiful text lol.

Re: VVV Modifying

Posted: Mon Aug 12, 2013 1:52 am
by TheEngiGuy
When I delete miami.vvv, cops just drive the taxi.

Re: VVV Modifying

Posted: Mon Aug 12, 2013 7:42 am
by Zmey20009
TheEngiGuy wrote:When I delete miami.vvv, cops just drive the taxi.
Just drive on the city. The cops use a random civilian vehicles. Once they choose other vehicles

Re: VVV Modifying

Posted: Tue Aug 13, 2013 4:33 pm
by Fab2cent
is there any way i can have the hd textured challenger without the cops driving pedestrian cars?

Re: VVV Modifying

Posted: Fri Aug 16, 2013 9:16 am
by Fireboyd78
Fab2cent wrote:is there any way i can have the hd textured challenger without the cops driving pedestrian cars?
Yes, hopefully sometime soon. I need to finish writing my tools first.