About us
Driver Madness is the world's largest fan-site for the game series Driver, created by Reflections. Come and join us if you would like to talk about the game series, or any game, or even if you just want to chat!
⠀
RacingFreak wrote:Hard thingy will be about proper headlight textures and mustang badge. And front part of BETA model is different, too. Maybe Fred will modify it to use with his Driv3r game, which will be nice :)Well we only can change the textures, but in nighttime the headlights's shape will come out D:


RacingFreak wrote:....The Tuxedo can be done easier, just extracting Driver 2 texturesBut then, we need to find textures of Tuxedos because we don't know what format and what tools to open Driver 2 files.
RacingFreak wrote:Yeah Taras. Another way we could do it properly is with screenshot-printing the decals, but that will waste quality.What i mean it's extract the original Driv3r Mustang texture, and after that extract some stuff (editing the picture with Photoshop) of the front picture of the Boss 302 (head lights, front grille,etc) that i've posted previously in this topic. Later try to import that stuff to the original texture in Photoshop and resize the extracted stuff from the Boss picture. Finally replace the old front texture with the edited stuff extracted from the original front picture of Boss.

PostalDude wrote:All of the boats are licensed.see the cars were suppose to but they weren't so thats why beta pics are differnt then the alpha because they might have not gotten rights so they changed model big time. either way to do these thigns we need to change model, texture repaint wont work to be 100 %
Did try to check for the "area watch&am[…]
Also sometimes when you hit a cop car and it goes […]
Driver 2 – Vehicle Damage & Impact R[…]
Problem solved. Got on my PC this afternoon and s[…]