Modding discussion for DRIV3R.
#39557
*blows the popcorn*

SORRY! But, if you wanna share, then make downloads of your mods. These you just created were for private use only. But we want to play on them, too, don`t you think right that?

Sorry once again, BETA Mustang is looking nice, how you did it, keep it.

Just do downloads and your fine.
Last edited by RacingFreak on Mon Feb 28, 2011 4:52 pm, edited 1 time in total.
#39559
So, skylabh, are you going to make a download? I want to drive it so bad!! D: 'Goes off driving in Driv3r with the Old Mustang [Black with white stripes]"

Oh and if I make a video with that car, I will put in the end of video or in description:"Mod created by Skylabh in big and bold letters :o"
#39563
RacingFreak wrote:Hard thingy will be about proper headlight textures and mustang badge. And front part of BETA model is different, too. Maybe Fred will modify it to use with his Driv3r game, which will be nice :)
Well we only can change the textures, but in nighttime the headlights's shape will come out D:
#39567
Why not make our own textures for the game? (Don't know if it's possible, maybe with photoshop)
Image
The BETA Mustang clearly looks like 1969 Mustang (probably a 1969 Boss 429)

Here's website with a lot of HQ pictures of 1969 Mustang

To make the BETA Mustang front texture we could take the stuff from this picture

Also we must change the 1969 Mustang logo to a pre-1969 logo, like this
#39574
RacingFreak wrote:Yeah Taras. Another way we could do it properly is with screenshot-printing the decals, but that will waste quality.
What i mean it's extract the original Driv3r Mustang texture, and after that extract some stuff (editing the picture with Photoshop) of the front picture of the Boss 302 (head lights, front grille,etc) that i've posted previously in this topic. Later try to import that stuff to the original texture in Photoshop and resize the extracted stuff from the Boss picture. Finally replace the old front texture with the edited stuff extracted from the original front picture of Boss.

I have Photoshop but i don't know how to open Driv3r texture files.
#39782
ok first the mustang which is actually a shelby gt500 actually looked like one, that means the cars were actually licensed, but
looks like reflections couldn't afford to either pay or they just wanted to be like rockstar and give the cars cool fake names like sentinel, kuruma etc etc, only the cigarette boat got licensed, and that requires changing the cars model, so texturing is gone, so if the program can be opened with zmoddler or another modeling program for game mods, then yea there you people go
#39786
PostalDude wrote:All of the boats are licensed.
see the cars were suppose to but they weren't so thats why beta pics are differnt then the alpha because they might have not gotten rights so they changed model big time. either way to do these thigns we need to change model, texture repaint wont work to be 100 %

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