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Driv3r Mustang
Posted: Sat Mar 23, 2013 12:11 pm
by Skylabh
Guys, i present to you the Mustang from Driv3r converted for Driver.

Hope you like it
Download:
http://www.mediafire.com/file/oxo643o96 ... ustang.zip
Re: Driv3r Mustang
Posted: Sat Mar 23, 2013 2:02 pm
by PostalDude
It has a CLEANWHEEL model, but not a FASTWHEEL model?
Otherwise, frigging awesome.
Re: Driv3r Mustang
Posted: Sat Mar 23, 2013 3:19 pm
by Olanov
Awesome! Now if it'd only have Tanner inside.

Re: Driv3r Mustang
Posted: Sat Mar 23, 2013 3:24 pm
by Skylabh
PostalDude wrote:It has a CLEANWHEEL model, but not a FASTWHEEL model?
Otherwise, frigging awesome.
The problem is that the wheels of all cars will be affected by the textures replacement. So having police cars with mustang rims is a bit strange lol
Re: Driv3r Mustang
Posted: Sat Mar 23, 2013 3:47 pm
by PostalDude
Skylabh wrote:PostalDude wrote:It has a CLEANWHEEL model, but not a FASTWHEEL model?
Otherwise, frigging awesome.
The problem is that the wheels of all cars will be affected by the textures replacement. So having police cars with mustang rims is a bit strange lol
Yeah, that's what I figured.

Re: Driv3r Mustang
Posted: Sat Mar 23, 2013 11:46 pm
by CORONET
Outstanding job!
Re: Driv3r Mustang
Posted: Sun Mar 24, 2013 2:17 am
by 0takumetalhead
Amazing job!
Re: Driv3r Mustang
Posted: Sun Mar 24, 2013 12:08 pm
by Klancnik777
Holy Hell! it's awesome!
Re: Driv3r Mustang
Posted: Mon Mar 25, 2013 4:51 am
by Skylabh
Thanks guys.
Re: Driv3r Mustang
Posted: Tue Mar 26, 2013 9:32 am
by someone972
That's pretty awesome! If you are using the vertex patch you can actually set custom wheel models for every car, but I haven't added a GUI for editing the file it uses yet. I'm getting pretty close to a point when I can add it though, if it is needed sooner.
Re: Driv3r Mustang
Posted: Tue Mar 26, 2013 12:32 pm
by Skylabh
Well thank you Jeff. It's all thanks to you if this has become possible. And yes i used the vertex patch. A while ago, i imported Tanner and the go-kart for a total of 4286 vertices. With the patch applied, only the levels of Miami and LA are able to handle this amount of vertices. As for Frisco and NY, the game crashes.

Re: Driv3r Mustang
Posted: Wed Mar 27, 2013 1:48 am
by k9Underdogg
That Mustang, OMG YESSSSSS!!!!!!!!

You absolutely rock for converting it.
Also, I love how you replaced the cop speech with the Driv3r sounds, great idea! Btw what's the deal with the red arrows on the bottom of the screen? I thought that was only in the PS1 version, did you add that feature yourself?
Re: Driv3r Mustang
Posted: Wed Mar 27, 2013 4:36 am
by Olanov
k9Underdogg wrote: Btw what's the deal with the red arrows on the bottom of the screen? I thought that was only in the PS1 version, did you add that feature yourself?
It's been in the PC version since release.
Re: Driv3r Mustang
Posted: Wed Mar 27, 2013 7:49 am
by someone972
The red arrows appear when you disable the rear view mirror.
Re: Driv3r Mustang
Posted: Wed Mar 27, 2013 8:14 am
by Skylabh
k9Underdogg wrote: Btw what's the deal with the red arrows on the bottom of the screen? I thought that was only in the PS1 version, did you add that feature yourself?
Well i was wondering the same thing too.
Re: Driv3r Mustang
Posted: Wed Mar 27, 2013 11:48 pm
by max.thunder
Amazing work!
Re: Driv3r Mustang
Posted: Thu Mar 28, 2013 1:05 am
by Skylabh
Thanks

Re: Driv3r Mustang
Posted: Thu Mar 28, 2013 1:13 am
by 0takumetalhead
I was kinda wondering why 2 of the 4 city's can't handle the amount of vertices.
Re: Driv3r Mustang
Posted: Thu Mar 28, 2013 12:32 pm
by someone972
Probably they just render more stuff on the same size buffer, thus overflowing it. Could possibly be some other area where it's being overflowed but I wouldn't be able to tell without using a debugger.