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Possible project: cars from Gran Turismo 2
Posted: Tue Feb 12, 2013 12:41 am
by Submaniac
Heya guys!
While roaming the net searching for some beta content in Gran Turismo 2, I came across Xenn's topic on GTPlanet and across this REALLY crispy bit (to me at least).
It seems to be possible to extract the 3d models from GT2 and to import them in Zmodeler. Some guy made a program capable of extracting the content of the GT2.VOL file contained in the game's CD.
Here's the program:
http://www.mediafire.com/?syg3vr4md8g4gr9
It's pretty easy to use but here are instructions to extract the .VOL file:
- Put your GT2 CD / Mount you ISO
- Launch the program
- Find the drive where your GT2 cd/iso is located (do it to enable the "do it" button)
- Pick a place to extract to
- Uncheck carobj (skip) <- checked = will not be extracted
- Click "do it"
Zmodeler can open the .cdo and .cno files contained in the carobj folder. (to get them extract them as they are by default in .gz format)
Those files contain the high poly, low poly, and very low poly versions of each car in the game

The cars are arranged by code.
Here's the car list with the codes (left side):
http://www.mediafire.com/view/?lvu8hxwvfhvs8hr
So yeah, i suck at modeling but we all know it's possible to get the textures with psxVram so we might be able to put some easy content and nice cars for Driver? What do you think?
EDIT2: I have exported the car logos also (those from the garage an dealerships menus) ans i have access to nearly all engine sounds (~12k I think)
EDIt: Picture as example

Re: Possible project: cars from Gran Turismo 2
Posted: Tue Feb 12, 2013 2:30 am
by RacingFreak
I know that sinces 3 years, and unless you dont export the textures and UV map everything by yourself i doubt that would work lol. Anyway whats the point of modern cars in Driver?
Re: Possible project: cars from Gran Turismo 2
Posted: Tue Feb 12, 2013 2:51 am
by Submaniac
Well it doesn't have to be a modern car (although i would like to have my favourite cars... it would make me play it again...) but then GT2 has plenty of oldies...
Re: Possible project: cars from Gran Turismo 2
Posted: Tue Feb 12, 2013 3:07 am
by RacingFreak
Ok then, but the question stays, how are you going to get textures out? And do the UV mapping?
Re: Possible project: cars from Gran Turismo 2
Posted: Tue Feb 12, 2013 5:47 am
by Submaniac
Well i can get the textures through savestates. With psxVram. the mapping i can't do. Basically the only modeling knowledge I have is to be able to import the cars in Zmodeler. I was actually hoping that this would get the interest of someone that would do it. Maybe. Could be a community project, though. Seeing as GT2 has 620 cars, it would build up a bit the car mods database...
Re: Possible project: cars from Gran Turismo 2
Posted: Tue Feb 12, 2013 5:58 am
by RacingFreak
Get textures first and then think about 620 cars, sinces last time i did it, that was not easy.
Re: Possible project: cars from Gran Turismo 2
Posted: Tue Feb 12, 2013 6:16 am
by Submaniac
True. I'll get to it when i have the time. It's really a side project for now. I was just excited for it to be possible without having to recreate every car. Though... i've tried to look for textures with PSicture, but i've only managed to get the car logos and the car reflection maps.
Re: Possible project: cars from Gran Turismo 2
Posted: Tue Feb 12, 2013 6:22 am
by RacingFreak
Told ya
But lets not kill it all. I now have better way to get any texture, I will try to get savegame working and get some model ready to see how it works.
Re: Possible project: cars from Gran Turismo 2
Posted: Tue Feb 12, 2013 7:10 am
by Submaniac
Well i think i have part (if not all) of an impreza like the one i put as an example somewhere...
Re: Possible project: cars from Gran Turismo 2
Posted: Tue Feb 12, 2013 8:01 am
by Maverick
I'm pretty sure there are a few US muscle cars in GT2 that would fit into the game nicely..
Re: Possible project: cars from Gran Turismo 2
Posted: Wed Feb 13, 2013 1:18 am
by Submaniac
Definitely. Plymouth Superbird, 'Cuda, GTX, Dodge Challenger , Charger '71, Shelby Cobra, GT350, GT500... to name a few
Re: Possible project: cars from Gran Turismo 2
Posted: Wed Feb 13, 2013 1:23 am
by Coyote
Submaniac's idea has lots of potential, people should look deeper into it

Re: Possible project: cars from Gran Turismo 2
Posted: Wed Feb 13, 2013 7:32 am
by Fireboyd78
Personally, I don't think GT2 cars would fit in very well in Driver. The texture resolution is about half the size of Driver cars and don't have damage textures. Then of course, the models themselves are way less detailed than the Driver cars as well. But who am I to say it can't be an awesome mod? I'd be interested in seeing the results.

Re: Possible project: cars from Gran Turismo 2
Posted: Wed Feb 13, 2013 9:50 pm
by RacingFreak
GT2 uses normal texblock just a bit less than 256x256 or was it 512x512 (i dont not remember exactly), but its really different style, it will be pain to use such uv map in driver (all parts such as tailights and headlights are separated from the body texture), and lastly, the models dont even have undercarriage!
Re: Possible project: cars from Gran Turismo 2
Posted: Thu Feb 14, 2013 8:20 pm
by helegad
If this mod ever came to light, there would have to be an injector to put only the cars you want into the game. You can't have 620 different cars on the main menu.
Re: Possible project: cars from Gran Turismo 2
Posted: Thu Feb 14, 2013 9:37 pm
by carking1996
Or you can just have as many cars the game will fit in at a time. Not like you're going to be driving 620 cars at once.
Re: Possible project: cars from Gran Turismo 2
Posted: Fri Feb 15, 2013 2:39 am
by Fireboyd78
Good god, 620 cars in Driver? I'd probably shoot myself if I had that much variety!

Re: Possible project: cars from Gran Turismo 2
Posted: Fri Feb 15, 2013 2:52 am
by RacingFreak
One thing is for sure.. it will take more time doing every single car than Polyphony Digital did

Re: Possible project: cars from Gran Turismo 2
Posted: Fri Feb 15, 2013 3:45 am
by Submaniac
Well 620 is a bit much ^^'
But even if we get 200 that will be a pretty boost from the 20 or so we have today. We're far from that, I know.
Re: Possible project: cars from Gran Turismo 2
Posted: Fri Feb 15, 2013 4:36 am
by Fireboyd78
I hate to say it, but the amount of cars in Driver right now are more than enough once true modding kicks off (whenever that may be...) - I think it would be better to just replace the existing cars instead of trying to add new ones, since the menu system isn't exactly easy to modify...wasted effort, really. We will never need more than 20 car slots in Driver...it's not like you need to drive them all at the same time. Hopefully mods in the future will be as simple as using a "Car Manager" to do all the dirty work for you.
Re: Possible project: cars from Gran Turismo 2
Posted: Fri Feb 15, 2013 7:06 am
by Coyote
What is the menu system you're talking about? I know you can select your car on the PC version, on the iPhone you can as well, it's a garage and the camera goes from one car to the other. Is that what you mean?
If so, not all cars need to be driven? How about just adding 20 like you say to this menu, and the rest are cars that will be in the traffic?
Either way sounds very interesting, I didn't know it's possible to add vehicles in Driver

(I thought you always had to replace one, or that there was perhaps some slots left like in Driver 3)
620 cars, haha! Imagine that. That would be f***ing nuts. I'm dying to see the 140 from DSF on the streets already, but 6-2-0!!

Re: Possible project: cars from Gran Turismo 2
Posted: Fri Feb 15, 2013 7:57 am
by Submaniac
Whoa there. I never meant to add cars to the game. I meant it as replacements of the originals. Like we have today. Except that it would add variety.
Re: Possible project: cars from Gran Turismo 2
Posted: Fri Feb 22, 2013 1:01 am
by Submaniac
Kinda update. I found (though it wasn't hard to guess) that the car textures are stored in the .cdp and .cnp files. However, the only program i've found to be able to open them shows me inaccurate palettes...
As you can see, they are arranged kind of like Driver's. Anyway, you probably already knew it, but .cdo cars are the Day versions, and .cno are the night version of that particular car.
Re: Possible project: cars from Gran Turismo 2
Posted: Fri Feb 22, 2013 3:02 am
by RacingFreak
Thats no news man. Its nothing like Driver, or atleast close and finding the right palletes is almost impossible. lol.