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[WIP] Alpha Romeo carabo
Posted: Mon Oct 22, 2012 10:51 pm
by benflex
It's a concept car. I'm done with the modelling, next I ll do the texture and export it in driver.
If you want to know more about the car
Re: [WIP] Alpha Romeo carabo
Posted: Wed Oct 24, 2012 2:45 am
by RacingFreak
GREAT! Keep Driver modding alive!!
Re: [WIP] Alpha Romeo carabo
Posted: Wed Oct 24, 2012 4:05 am
by max.thunder
That's a cool ride

Re: [WIP] Alpha Romeo carabo
Posted: Wed Oct 24, 2012 10:14 am
by carking1996
Fantastico!
Re: [WIP] Alpha Romeo carabo
Posted: Wed Oct 24, 2012 8:52 pm
by benflex
@ RacingFreak, max.thunder, carking1996 thanks for supporting

Re: [WIP] Alpha Romeo carabo
Posted: Thu Oct 25, 2012 2:19 am
by Fireboyd78
Make sure it's HD, not Blender HD but still pretty HD. I'd say maybe 10,000 - 20,000 vertices max. Remember, the new importer supports HD cars
Other than that, this car is BEAUTIFUL. I friggin LOVE it
Re: [WIP] Alpha Romeo carabo
Posted: Sun Nov 11, 2012 2:46 am
by MikuMikuCookie
I love it too!
However, even though the new importer might support HD cars, maybe consider making a low poly version, just to preserve that basic-model feel.
Re: [WIP] Alpha Romeo carabo
Posted: Mon Nov 12, 2012 5:46 am
by Skylabh
About the feeling of the game and the citys, maybe a dumb question, but putting HD cars in a low poly city, it is not a little bandy ? ( i do not know if it's the right term ).
Re: [WIP] Alpha Romeo carabo
Posted: Wed Nov 14, 2012 12:21 pm
by 0takumetalhead
While I like your work, i do think a high poly vehicle just doesnt fit in Driver. Still, I'm mindblow.!
Re: [WIP] Alpha Romeo carabo
Posted: Wed Nov 14, 2012 4:15 pm
by Fireboyd78
Well actually guys, Benflex putting in a high poly vehicle into Driver would be more along the lines of a stress test to see how the game handles higher poly models. Imagine damage once it's implemented...
Re: [WIP] Alpha Romeo carabo
Posted: Fri Nov 16, 2012 1:27 pm
by MikuMikuCookie
CarLuver69 wrote:Well actually guys, Benflex putting in a high poly vehicle into Driver would be more along the lines of a stress test to see how the game handles higher poly models. Imagine damage once it's implemented...
Ah. Who knows, maybe someone'll have the free time to try making an HD car pack of all the stock car models.

Re: [WIP] Alpha Romeo carabo
Posted: Fri Nov 16, 2012 6:58 pm
by 0takumetalhead
CarLuver69 wrote:Well actually guys, Benflex putting in a high poly vehicle into Driver would be more along the lines of a stress test to see how the game handles higher poly models. Imagine damage once it's implemented...
Should have thought about it in the first place, ohwell. extremely curious how the game will react to it.