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[WIP] SuperCinq

Posted: Thu Feb 09, 2012 2:02 am
by benflex
I m working on this car.

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This one is a humble one because my time is limited.
I want to work on a dodge callenger 1971 later...

Here is the progress in Blender.

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I slightly modify my workflow each time.

Soon I want to make a complete tutorial on modelling and exporting custom vehicules in driver.

Re: [WIP] SuperCinq

Posted: Thu Feb 09, 2012 2:59 am
by Maverick
Is that a renualt 5? If so, I cannot wait for it! Brings back memories.

Re: [WIP] SuperCinq

Posted: Thu Feb 09, 2012 4:04 am
by Fireboyd78
I want to make sure you understand that with the Driver Car Importer, you have much more room to work with in regards to the number of vertices/polygons. I'd safely say you can do about 800 - 1,000 vertices no problem. I'm not sure if 2,000 is pushing it, but it sounds possible. Maybe even some more! But the 260 vertex limit is non-existent with the vertex patch that comes with DCI! :D

Re: [WIP] SuperCinq

Posted: Thu Feb 09, 2012 6:42 am
by someone972
I want to work on a dodge challenger 1971 later...
If you can find some decent pictures to use for textures, let me know. The model I'm using is fine, but the textures are really dragging it down.

I'm looking forward to seeing your new car :D .

Re: [WIP] SuperCinq

Posted: Thu Feb 09, 2012 8:48 am
by Clutch
benflex, I LOVE YOU!
I had The Five :) But the second generation.

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Re: [WIP] SuperCinq

Posted: Thu Feb 09, 2012 8:52 am
by PrototypeDriver
i had 1st and 2nd generation in my family

Re: [WIP] SuperCinq

Posted: Thu Feb 09, 2012 9:36 am
by Clutch
My one had engine with capacity 1.4 l (about 88... cubic inches in USA?). 60 hp and 750 kg of mass :D It was the rocket queen!

I'm waiting for your model, benflex, it will be amazing as always. You have very big skills in verticles managing.

Re: [WIP] SuperCinq

Posted: Thu Feb 09, 2012 11:26 am
by bb_42001
1.4 ltrs? my car at the moment is 3.8ltrs :p

Re: [WIP] SuperCinq

Posted: Thu Feb 09, 2012 11:01 pm
by Clutch
In Europe, especially Eastern Europe, there are compact cars. They must have big economy, because ratio earnings/fuel prices is very small.
The smallest Polish car has 0.6 litre of engine capacity. It was Polish Fiat 126p - car on the Italian Fiat license.

Re: [WIP] SuperCinq

Posted: Mon Feb 13, 2012 7:00 am
by benflex
Thanks everyone for the comments. I am happy that so many people know about this car.

Here is some progress.

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@ someone972 : if you can indicate me or scan some accurate blueprint, it makes the modelling easier.

Re: [WIP] SuperCinq

Posted: Mon Feb 13, 2012 10:10 am
by someone972
I just got the model online somewhere, I think it may actually have been for another game, but I can't be certain. Sorry I can't be much help.

Re: [WIP] SuperCinq

Posted: Mon Feb 13, 2012 9:35 pm
by Clutch
Benflex I have started model of R5 in blender. It is made on GTI blueprints, and I made Campus front bumper, however... If you are interested, I can send it to you.

Re: [WIP] SuperCinq

Posted: Sun Feb 19, 2012 10:00 am
by benflex
@ Clutch Yes, you can send me the file I'm curious of your way you work :)

mine so far: http://www.mediafire.com/?uwxwushnhkbdyda

Re: [WIP] SuperCinq

Posted: Mon Feb 20, 2012 1:10 am
by Clutch
I think you have a little bit chaotic hi-poly grid modelling. Rear plate place (in the rear door) is much too wide.
I send you my .blend files (don't care about filenames :P) and rar archive with blueprints (for GTT version, I modelled a Campus) and reference photos.

References:
http://speedy.sh/2UjvT/renault-5.rar
Blends:
http://speedy.sh/YVEkR/poloooneeez2.blend
http://speedy.sh/adMtS/poloooneeez2.blend1

there is Polish forum with my progress.
http://www.pchteam.com/forums/index.php ... 162.0.html

Re: [WIP] SuperCinq

Posted: Sat Feb 25, 2012 10:53 pm
by benflex
@ Clutch thanks very much for sharing your sources and your remarks. I will check the rear plate, it seems very large.
Yes it is a bit messy if you look closely :)

Your model is very accurate, will you add the graffiti on the car?

I noticed that there is a strange artifact on your model:

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I get this problem when i work on solid high poly. I use LoopTools to fix it. It can flatten a array of vertices.

Re: [WIP] SuperCinq

Posted: Sun Feb 26, 2012 3:13 am
by Clutch
You are welcome ;)
I know about the artifact. I corrected it a little bit some time ago after uploading these files to you. ;) For now the project is suspended. Maybe sone day I'll finish it, but now I haven't enough time.
I planned to make it look like at the photography.
Your model is very accurate
Thank you very much. I really appreciate it :)

Re: [WIP] SuperCinq

Posted: Sun Feb 26, 2012 8:02 am
by 0takumetalhead
Looks great so far.

Re: [WIP] SuperCinq

Posted: Mon Mar 05, 2012 7:42 am
by benflex
@0takumetalheadgamer thank you

here is the firs test ingame. Well, you can notice that the wheels overlaps the car body.

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Re: [WIP] SuperCinq

Posted: Mon Mar 05, 2012 8:36 am
by Clutch
Looks quite nice ;) I'm waiting for finished version ;)

Re: [WIP] SuperCinq

Posted: Mon Mar 05, 2012 8:49 am
by carking1996
Does anyone use the vertex patch for cars? :/

Re: [WIP] SuperCinq

Posted: Mon Mar 05, 2012 2:41 pm
by Skylabh
Nice work. Cool to see another french car :specialdriver: