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AI Cop Car Project

Posted: Sat Jan 21, 2012 9:10 am
by Maverick
I thought there was potential to mod the AI cop cars in driver. I decided to give it a go so using the epic image editing tools that are paint and paint.net. I made 2 seperate textures for the cop cars in Miami and New York.

This consisted of going through the palettes of civvy cars and changing some textures about. I then researched what the police livery looked like in the respective cities in the 70s and made a few adjustments. Refer to the images below. (Yes i know the miami one looks abit ****ed up)

I'll try and do one for SF tommorow, LA doesn't need any changes. When I finish I may release all the textures for you to download. It will be interesting to see if anyone else trys this as it doesn't take long to do!

Re: AI Cop Car Project

Posted: Sat Jan 21, 2012 10:25 am
by cleone
I like the New York one! Always wanted a light blue cop car in Driver. Feels more realistic! Can't wait for a release!

Re: AI Cop Car Project

Posted: Sat Jan 21, 2012 11:18 am
by Fireboyd78
Very nice work, sir!

Re: AI Cop Car Project

Posted: Sat Jan 21, 2012 11:55 am
by max.thunder
Wow, that's really a pro work!

Re: AI Cop Car Project

Posted: Sat Jan 21, 2012 2:17 pm
by D3M0NW0LF
Wow! Now that's eye candy to me! :D

Re: AI Cop Car Project

Posted: Sun Jan 22, 2012 12:22 am
by Clutch
Looks great.

Re: AI Cop Car Project

Posted: Sun Jan 22, 2012 6:46 am
by Maverick
I really appreciate the positive feedback guys, especially since this is my first time texturing since the whole yellow and black buick thing! Here's some more images. I made some adjustments to the sf cop car and have finalised the Miami cop car by adding stripes and making the badge decal smaller, as well as darkening the colour a tad. I'll see what I can do (if anything) with the LA car and then i'll release the textures as a pack tommorow.

Re: AI Cop Car Project

Posted: Sun Jan 22, 2012 10:03 am
by D3M0NW0LF
That's good to hear! :D

Re: AI Cop Car Project

Posted: Sun Jan 22, 2012 8:29 pm
by RacingFreak
Very nice :)

Re: AI Cop Car Project

Posted: Wed Jan 25, 2012 2:29 am
by Maverick
I'll get the textures up as soon as I make a photobucket account, seems like I can't add attachments anymore

Re: AI Cop Car Project

Posted: Wed Jan 25, 2012 11:46 am
by D3M0NW0LF
Maverick wrote:I'll get the textures up as soon as I make a photobucket account, seems like I can't add attachments anymore
Yeah if you read the new uploading rules, CarLuver69 specified that DM will not have the attatchment option anymore due to the recent crash.

Though I can't wait to see the textures! :specialdriver:

Re: AI Cop Car Project

Posted: Wed Jan 25, 2012 2:23 pm
by cleone
Maverick wrote:I'll get the textures up as soon as I make a photobucket account, seems like I can't add attachments anymore
please dont use photobucket, they are a pain in neck to download images from. try imageshack or tinypic

also I cant wait to see your textures! they are amazing! ive been keeping my eye on this topic for the past couple days and ive been anxiously waiting for these beautiful textures! :D

Re: AI Cop Car Project

Posted: Wed Jan 25, 2012 6:07 pm
by Fireboyd78
cleone wrote:
Maverick wrote:I'll get the textures up as soon as I make a photobucket account, seems like I can't add attachments anymore
please dont use photobucket, they are a pain in neck to download images from. try imageshack or tinypic

also I cant wait to see your textures! they are amazing! ive been keeping my eye on this topic for the past couple days and ive been anxiously waiting for these beautiful textures! :D

Seriously Chris? It's hard for you to right-click an image and "Save As" ? That's not a very hard thing to do. And yes, these textures are simply amazing.

Re: AI Cop Car Project

Posted: Thu Jan 26, 2012 3:51 am
by Maverick
Okay, so the first texture is for the AI cop cars in Miami. I based this on the 1978 police livery of the City of Miami Police Department.

Image

This first one replaces texture 29.

Image

This second one replaces texture 65

It should look like this

Image

Re: AI Cop Car Project

Posted: Thu Jan 26, 2012 4:08 am
by Maverick
This second group is for the AI cop cars in San Francisco. This pretty much speaks for itself, I looked at the SF cop cars in the 70s and tried to emulate what they looked like.

This first texture replaces texture 26

Image

This second one replaces texture 61

Image

This third texture replaces texture 62

Image

After you've replaced the textures, the cop cars in SF should look like this:

Image

Re: AI Cop Car Project

Posted: Thu Jan 26, 2012 4:36 am
by Maverick
Here's the NYPD Car for New York. This is probably the most useful texture in this collection I suppose. It makes the New York level feel like New York at last!

This first texture replaces texture 56

Image

This second texture replaces texture 59

Image

After you've replaced your textures you should get something like this:

Image

Well there you are, feedback is welcome. I didn't include a texture for the LA cop car because nothing really needed changed. Have fun! :)

Re: AI Cop Car Project

Posted: Thu Jan 26, 2012 4:43 am
by RacingFreak
Very nice. But why have you prefer to use the red lightbar instead the properly looking blue and red? In fact the colors cannot be changed yet, so no luck in having red & red pattern :/

Re: AI Cop Car Project

Posted: Thu Jan 26, 2012 8:41 am
by D3M0NW0LF
Thank you so much for these lovely textures Maverick! :D

Re: AI Cop Car Project

Posted: Thu Jan 26, 2012 8:57 am
by Fireboyd78
This is AMAZING! I absolutely love it! You did a great job on this project!

Re: AI Cop Car Project

Posted: Thu Jan 26, 2012 10:01 am
by cleone
nice! textures look like theres a face on them. is that someone in particular?

Re: AI Cop Car Project

Posted: Thu Jan 26, 2012 10:24 am
by Fireboyd78
cleone wrote:nice! textures look like theres a face on them. is that someone in particular?
Those are the pedestrian faces ;)

Re: AI Cop Car Project

Posted: Fri Jan 27, 2012 1:12 am
by Maverick
Thanks for the feedback. Yes, I prefered the red on red lightbar to be honest RF, if you want to keep the blue/red one just select every cop car texture apart from the lights when importing, it's that simple.

As for the faces, as CarLuver said they're peds faces.

If anyone has any suggestions for improvements, feel free to discuss them here. I'm currently extracting textures from the PS1 version so I may post some variations in this thread at a later stage. Cheers

Re: AI Cop Car Project

Posted: Fri Jan 27, 2012 2:20 am
by D3M0NW0LF
Sounds great! Can't wait to see the ps1 textures! : )

Re: AI Cop Car Project

Posted: Wed Feb 01, 2012 4:29 am
by Maverick
Okay, I thought I would add to this. I'm going through all the seasons of Miami Vice (again) and thought I would make a texture based on the 80s Metro Dade cop car. Here it is:

Image

The above is texture 29

Image

The above is texture 65

It should look like this:

Image

Who knows, I might be bored enough to make some form of 'driver 80s version' mod.

Re: AI Cop Car Project

Posted: Wed Feb 01, 2012 6:46 am
by k9Underdogg
YEAH!! 80s cars :D I sometimes play Driver while listening to 80s music and Miami always has that 80s feeling and stuff in the game so I love it. Your mods rock!
Tho, I tried to install the NYPD blue textures and they looked all grayish in my game. Do I have to do something with palettes and stuff? I just saved your textures as BMP 24 bits and imported them with the texture editor :/

Re: AI Cop Car Project

Posted: Wed Feb 01, 2012 6:56 am
by PrototypeDriver
man these are great ones
i should use some of them in my new gameplay series called "Miami Knight Riders"
but which i choose between the beta cop car for Miami and the new one for the same city?? ;)
and another thing
is it normal that damage textures of traffic cars (and some undamaged too) gets screwed up?? :O

Re: AI Cop Car Project

Posted: Wed Feb 01, 2012 7:50 am
by Maverick
k9Underdogg wrote:YEAH!! 80s cars :D I sometimes play Driver while listening to 80s music and Miami always has that 80s feeling and stuff in the game so I love it. Your mods rock!
Tho, I tried to install the NYPD blue textures and they looked all grayish in my game. Do I have to do something with palettes and stuff? I just saved your textures as BMP 24 bits and imported them with the texture editor :/
Thanks for your feedback mate. Haha so do I, i'm stuck in the 80s to be honest. I saved the images using the same palette as the cop car. As for getting to the cop car palette, you double click on the texture image in DTE and then use the arrows to switch palettes until the cop car textures appear properly, then import. They were saved as 8 bit so dont worry about colour loss or anything. If you have any more problems i'll be happy to help.

Re: AI Cop Car Project

Posted: Wed Feb 01, 2012 7:57 am
by Maverick
PrototypeDriver wrote:man these are great ones
i should use some of them in my new gameplay series called "Miami Knight Riders"
but which i choose between the beta cop car for Miami and the new one for the same city?? ;)
and another thing
is it normal that damage textures of traffic cars (and some undamaged too) gets screwed up?? :O
I'll be doing some more like Highway Patrol ones and stuff so keep an eye out ;)

Miami Knight Riders? Whats that all about?

No that isn't normal. You're probably not importing them right. I had those problems at the start too but refer to my post above and that should help..you'll probably need to reinstall driver before you import these textures so the traffic cars look normal again though!

Re: AI Cop Car Project

Posted: Wed Feb 01, 2012 8:33 am
by k9Underdogg
Thanks for your feedback mate. Haha so do I, i'm stuck in the 80s to be honest. And the problem there is that you have to save them as 8 bit iimages. As for the palettes, you double click on the texture image in DTE and then use the arrows to switch palettes until the cop car textures appear properly, then import. They were saved as 8 bit so dont worry about colour loss or anything. If you have any more problems i'll be happy to help.
Awesome, thanks for the quick reply!! :D Ill try it out

Re: AI Cop Car Project

Posted: Wed Feb 01, 2012 8:36 am
by Maverick
I edited the above post, i didnt save them as 8 bit, i saved them using the cop car palette. save it as a 256 colour bitmap!