Clutch wrote:I wait for tutorials. Very wait >:]>
Maybe RF will make a tutorial, maybe he won't. But this is very complicated work, and it's not exactly easy to do. But once you get a simple understanding of the concept, it's a piece of cake from there. But I honestly don't see a need for this, because this requires a custom EXE if you'd ever want to distribute this mod to the public. And I don't think people want to have 20 different EXE's in their directory for a simple car mod, know what I'm saying? It's best if we wait for Jeff to create a program or implement a function in the Driver Car Importer that allows you to modify the positions in real-time and then save them to a COS file that has been separated from the EXE. I can confirm that the files are 100% decoded and the format and structure of the COS files are now completely understood. What's left is separating them and allowing modifications to be made using a program.
Great things take time, and all of the hard work put forth by Jeff is something worth waiting for. If I told you how to do this work right now, it wouldn't be that much fun to do, and it wouldn't be much of a surprise, since you can't save your work anyways and share it with other people. This also causes a problem with people who have EXE's in a different language, because they'll have errors all over their screen while trying to enjoy a mod that you released.
Sorry if I rambled on and on, but I was trying to explain why this kind of stuff doesn't really need to be explained at the moment. This is purely just debugging purposes and I was the one who offered to help find out what they do. RF simply caught us at a good time and was able to get in on this information. Not really a tutorial-worth achievement, unlike recording chase missions.
Take care!
-CarLuver69