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Porsche Spyder 550

Posted: Mon Aug 29, 2011 12:43 am
by benflex
james dean's car "little bastard".

Image

I m done with the texture.

Next time I ll show it ingame.

Re: Porsche Spyder 550

Posted: Mon Aug 29, 2011 4:39 pm
by RacingFreak
It's great, Jeff said custom wheels will be easier to put with his obj importer, he also found a way to expand the texture place on lev file :)

Re: Porsche Spyder 550

Posted: Mon Aug 29, 2011 5:46 pm
by Clutch
RacingFreak wrote:It's great, Jeff said custom wheels will be easier to put with his obj importer, he also found a way to expand the texture place on lev file :)
You mean texture resolution or textures slots?

Re: Porsche Spyder 550

Posted: Mon Aug 29, 2011 6:39 pm
by RacingFreak
Clutch wrote:
RacingFreak wrote:It's great, Jeff said custom wheels will be easier to put with his obj importer, he also found a way to expand the texture place on lev file :)
You mean texture resolution or textures slots?
Slots, but that's good enough, because if you have 512x512 image, you can split it as separate textures.

Re: Porsche Spyder 550

Posted: Mon Aug 29, 2011 6:45 pm
by benflex
RacingFreak Yes for now I just use the wheel texture. Thoses are just previews in blender.

For me the best feature to add, would be custom damage textures...

Re: Porsche Spyder 550

Posted: Tue Aug 30, 2011 12:18 am
by RacingFreak
Custom damage textures can be done even on current state of modding tools, except its limited (must be done EXACTLY in the same way of original PLAYERCAR textures). I am not sure for another way, I need to test something else :)

But it's also fixed in next gen tools. Including reflections.