Page 1 of 2
WIP Porsche spyder 550
Posted: Mon Apr 25, 2011 11:41 pm
by benflex
I want to make james dean's car
little bastard.
here is the car i did with blender:
Next step: baking texture into a low poly car...
the early process
Re: WIP Porsche spyder 550
Posted: Tue Apr 26, 2011 1:10 am
by Clutch
what about windscreen? if my memory is well, it has little windscreen.
Re: WIP Porsche spyder 550
Posted: Tue Apr 26, 2011 3:43 am
by benflex
Clutch yes, your memory is accurate.
I think i will remove the screen because there is no way to make transparency on driver cars.
Also there is this little "
bump" above the driving wheel:

...not symmetrical.
This model uses a
symmetry modifier (blender). I want to keep everything in one single piece. I don't want to merge the symmetry.
I think i will add disymetrical elements at the end of the porcess, in the low poly model.
Re: WIP Porsche spyder 550
Posted: Wed Apr 27, 2011 10:46 am
by Fireboyd78
YES! Very nice!
Re: WIP Porsche spyder 550
Posted: Wed Apr 27, 2011 9:24 pm
by benflex
Thank you @
Dr. Doom
Now I m beginning the main character:

Re: WIP Porsche spyder 550
Posted: Mon May 02, 2011 9:15 pm
by benflex
here is the progress of the car. I have to keep it very low because i save triangles for the character.
Re: WIP Porsche spyder 550
Posted: Tue May 03, 2011 1:49 am
by Skylabh
Nice

Re: WIP Porsche spyder 550
Posted: Tue May 03, 2011 10:03 am
by 0takumetalhead
I can't wait till it's finished

Re: WIP Porsche spyder 550
Posted: Wed May 11, 2011 7:44 am
by benflex
I m starting the bake of textures, it means the car will be ready soon.
Re: WIP Porsche spyder 550
Posted: Wed May 11, 2011 9:55 pm
by Clutch
image is broken

Re: WIP Porsche spyder 550
Posted: Wed May 11, 2011 11:31 pm
by benflex
Thanks for the feedback Clutch. I use twitpic, maybe it don't work with the forum...
here is a more recent one:

Re: WIP Porsche spyder 550
Posted: Thu May 12, 2011 12:00 am
by Clutch
like for this polycount, looks very nive

front part of texture looks like from PSX xD
Re: WIP Porsche spyder 550
Posted: Thu May 12, 2011 3:15 pm
by Fireboyd78
It looks so nice considering the low poly count. What's up with the back??
Re: WIP Porsche spyder 550
Posted: Thu May 12, 2011 6:17 pm
by benflex
yes Dr. Doom there is a ugly angle in the back. I m very short with triangles: the character takes 62 tris. I should find a way to smooth it.
Re: WIP Porsche spyder 550
Posted: Fri May 13, 2011 2:14 pm
by Fireboyd78
So tell me Ben, what's it like modeling super low poly cars? You're basically using professional techniques game designers had to use back in the PS1 days!
Re: WIP Porsche spyder 550
Posted: Wed May 18, 2011 6:59 am
by benflex
Well Dr. Doom, actually i think game designers in PS1 days had a more simple workflow. For exemple i do high poly because i want to improve my skills with car bodies. But it could be done faster....
Re: WIP Porsche spyder 550
Posted: Fri May 27, 2011 9:22 pm
by benflex
progress, now the texture work...

Re: WIP Porsche spyder 550
Posted: Sat May 28, 2011 2:30 am
by 0takumetalhead
Awesome! can't wait to give it a spin.
Re: WIP Porsche spyder 550
Posted: Sat May 28, 2011 6:55 pm
by benflex
Hehe thanks for encouragement @0takumetalheadgamer , it motivates me that people enjoy driving the cars

Re: WIP Porsche spyder 550
Posted: Sun May 29, 2011 10:10 pm
by carking1996
I'd say remove the orange from the back. Looks like someone just painted it with a paintbrush.

Re: WIP Porsche spyder 550
Posted: Tue May 31, 2011 5:15 am
by benflex
@carking1996 thanks; yes i will correct it. According to you is it the problem of the orange color, or the shape?
some progress:

Re: WIP Porsche spyder 550
Posted: Tue May 31, 2011 5:52 am
by 0takumetalhead
Which car wil it replace? If you don't mind me asking.
and it looks even more amazing in-game

Re: WIP Porsche spyder 550
Posted: Wed Jun 01, 2011 6:08 am
by benflex
@0takumetalheadgamer I use
"PLAYERCAR1CLEAN.dmodel" in
"miami_01.lev"
Feel free to ask
Thanks, If only i could have decent reflections on the car body...
Re: WIP Porsche spyder 550
Posted: Wed Jun 01, 2011 6:45 am
by Clutch
do you realize that the man will be eventually shining too? xDD you could make him bald xDDD
btw, can you show me the UV map in 256x256? I suppose the front of the car is quite small here

On the model texture looks like directly from NFS Porsche on PSX

Re: WIP Porsche spyder 550
Posted: Wed Jun 01, 2011 1:17 pm
by someone972
Actually you can choose which polygons are shiny, so the person can still be flat while the car is shiny.
Re: WIP Porsche spyder 550
Posted: Thu Jun 02, 2011 7:15 am
by Clutch
ah, fine

Re: WIP Porsche spyder 550
Posted: Thu Jun 02, 2011 7:59 am
by 0takumetalhead
I think it would fit as an replacement for the Ferrari (-ish) car, but that is just an thought of my.
Re: WIP Porsche spyder 550
Posted: Mon Jun 06, 2011 11:45 pm
by benflex
@Clutch ahah no, i did not realise. Yeah bald James Dean
@someone972 tell me what is the way to decide witch polygon is shiny please!...or maybe you could post process the car for me ???
Re: WIP Porsche spyder 550
Posted: Tue Jun 07, 2011 8:53 am
by someone972
Unfortunately there is not a way to set which ones are shiny yet. The functionality is built into the vertex fix, but the tool to modify the files is not yet finished. I am working on it and making progress though.
Re: WIP Porsche spyder 550
Posted: Tue Jun 07, 2011 9:15 am
by Clutch
i'm glad you make some progrees
