Modding discussion for Driver.
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By benflex
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#40524
Clutch yes, your memory is accurate.

I think i will remove the screen because there is no way to make transparency on driver cars.

Also there is this little "bump" above the driving wheel:
Image
...not symmetrical.


This model uses a symmetry modifier (blender). I want to keep everything in one single piece. I don't want to merge the symmetry.

I think i will add disymetrical elements at the end of the porcess, in the low poly model.
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By benflex
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#40639
Thanks for the feedback Clutch. I use twitpic, maybe it don't work with the forum...

here is a more recent one:
Image

Image
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By benflex
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#40645
yes Dr. Doom there is a ugly angle in the back. I m very short with triangles: the character takes 62 tris. I should find a way to smooth it.
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By Fireboyd78
#40653
So tell me Ben, what's it like modeling super low poly cars? You're basically using professional techniques game designers had to use back in the PS1 days!
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By benflex
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#40698
Well Dr. Doom, actually i think game designers in PS1 days had a more simple workflow. For exemple i do high poly because i want to improve my skills with car bodies. But it could be done faster....
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By benflex
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#40827
@carking1996 thanks; yes i will correct it. According to you is it the problem of the orange color, or the shape?


some progress:
Image
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By 0takumetalhead
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#40829
Which car wil it replace? If you don't mind me asking.

and it looks even more amazing in-game :D
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By benflex
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#40842
@0takumetalheadgamer I use "PLAYERCAR1CLEAN.dmodel" in "miami_01.lev"
Feel free to ask :)

Thanks, If only i could have decent reflections on the car body...
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By Clutch
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#40843
do you realize that the man will be eventually shining too? xDD you could make him bald xDDD

btw, can you show me the UV map in 256x256? I suppose the front of the car is quite small here :P On the model texture looks like directly from NFS Porsche on PSX :D
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By 0takumetalhead
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#40855
I think it would fit as an replacement for the Ferrari (-ish) car, but that is just an thought of my.
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By benflex
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#40892
@Clutch ahah no, i did not realise. Yeah bald James Dean :)

@someone972 tell me what is the way to decide witch polygon is shiny please!...or maybe you could post process the car for me ???
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By someone972
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#40901
Unfortunately there is not a way to set which ones are shiny yet. The functionality is built into the vertex fix, but the tool to modify the files is not yet finished. I am working on it and making progress though.
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