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Holden HQ GTS Monaro 350

Posted: Wed Mar 09, 2011 7:25 pm
by RacingFreak
Heavily based off real Beta Nova model, here comes the first Australian muscle car release for Driver :specialdriver:

Currently I just got needed photos, will start the photoshop work later.


Update 14/03/2011
Released version 1. Replacement for Nova 'Car Number 7'. Enjoy!
release_v1.rar

Re: Holden HQ GTS Monaro 350

Posted: Thu Mar 10, 2011 3:34 am
by benflex
Good choice :)

By the way where is the renault 4 L ?

Re: Holden HQ GTS Monaro 350

Posted: Thu Mar 10, 2011 3:44 am
by RacingFreak
The Renault 4L is cancelled for now. I scrapped it for the model being so much high poly. Don`t worry, I`ll have to test few things on Milkshape, just noticed how much great features it does have, just like DirectX mesh tool ;)

Re: Holden HQ GTS Monaro 350

Posted: Thu Mar 10, 2011 6:00 am
by PostalDude
How's the Eldorado coming along? Will it have the wheels it had in the original game?

Re: Holden HQ GTS Monaro 350

Posted: Thu Mar 10, 2011 6:26 am
by RacingFreak
That for custom wheels, not yet, I will have to wait until Someone972 releases updates of Driver modding tools. Then, hell yeah, we may have it ;)

Updates on the Monaro:
Image
Image
Ignore the flaws, I still need to work on both UV map and textures, don`t worry that`s not final yet ;)

Re: Holden HQ GTS Monaro 350

Posted: Thu Mar 10, 2011 10:23 am
by Fireboyd78
Cool! Can't wait for this car!

Re: Holden HQ GTS Monaro 350

Posted: Fri Mar 11, 2011 1:05 am
by Clutch
It will be great.
Wait wait....
Rear lights, front grill... it looks very similar to D2 Chicago default car, which is called by fans as Cutlass 440. Doesn't it?

Re: Holden HQ GTS Monaro 350

Posted: Fri Mar 11, 2011 2:51 am
by RacingFreak
I don`t remember any Cutlass 440 in Driver 2, but I find it similar to New York`s front texture of it`s traffic cars.

Back then, I think it`s different Monaro from which I got screenshots. But since the one I got are the best ones, I wouldn`t be changing them. Currently finishing Photshop work and model modifying (the Beta Nova model had some flaws, I managed to get rid of them quickly ;)

Re: Holden HQ GTS Monaro 350

Posted: Fri Mar 11, 2011 2:56 am
by Clutch
I was talking about this car:
http://images.psxextreme.com/screenshot ... 07_med.jpg

A lot of fans find that it is Cutlass. I don't think so.

Re: Holden HQ GTS Monaro 350

Posted: Fri Mar 11, 2011 3:09 am
by RacingFreak
Ah, yeah, in fact the rear of both is very similar, true ;)

Re: Holden HQ GTS Monaro 350

Posted: Fri Mar 11, 2011 10:13 pm
by benflex
@RacingFreak Very nice so far:) did you model it in Milkshape?
to bad for the renault 4L :( but I'll wait.

Re: Holden HQ GTS Monaro 350

Posted: Fri Mar 11, 2011 10:54 pm
by RacingFreak
Well, I just extracted actual Beta model of Nova (using that HEX method I discovered) and edited it (now.. I noticed something very nice - it even had detailed wheel arcs, as you know how default cars have to look like)

But I re-did these arcs with default Driver car`s style. Still, need to fix the whole front before finish the car. By far, the textures came out excellent, especially these I used :wink:

About the Renault 4L, yes, I have in mind really low down the polies and release it then. Will be nice if I ever succeed doing that, since it will be the first ever Need for Speed: Nitro released car for any game. Exclusive for Driver ;)

Re: Holden HQ GTS Monaro 350

Posted: Sat Mar 12, 2011 11:12 am
by carking1996
Why not fix those gaps in the car? :)

Re: Holden HQ GTS Monaro 350

Posted: Sat Mar 12, 2011 1:56 pm
by Fireboyd78
carking1996 wrote:Why not fix those gaps in the car? :)
Those are not gaps. Those are the parts that get lifted up when the car gets damaged...

Re: Holden HQ GTS Monaro 350

Posted: Sat Mar 12, 2011 9:46 pm
by RacingFreak
This has to be the final look of my Holden Monaro GTS:
Image
Image
Except release soon :specialdriver:

Re: Holden HQ GTS Monaro 350

Posted: Sat Mar 12, 2011 11:07 pm
by Clutch
I think you should use higher resolution texture for front.

Re: Holden HQ GTS Monaro 350

Posted: Sat Mar 12, 2011 11:40 pm
by RacingFreak
Clutch wrote:I think you should use higher resolution texture for front.
I know.. but, I`ll tell y`all I didn`t used it. That in next tutorial - how to make damage model WORKING on a custom car model. I was just out of curiousity to show you this:
Image
What you see? Damage textures and damage model are fully working. Textures aren`t shown as damaged, just because I still didn`t completed them, but what is most important - THEY ARE WORKING.

Re: Holden HQ GTS Monaro 350

Posted: Sun Mar 13, 2011 4:45 am
by RacingFreak
Geez, delayed it. Just noticed Chevelle replacement will be way better and realistic. Not even to say, how nicely the lights set originally for the Chevelle can fit the Monaro GTS.

Probably tommorow will find more time to finally put it here, as I remember the whole day I was fixing the UV map. Duh!

Re: Holden HQ GTS Monaro 350

Posted: Sun Mar 13, 2011 5:47 am
by Fireboyd78
...it looks fine!

Re: Holden HQ GTS Monaro 350

Posted: Sun Mar 13, 2011 4:16 pm
by RacingFreak
It does. But RF says light position doesn`t fit. RF does on his village, then when RF returns, RF will release the Holden :D

Re: Holden HQ GTS Monaro 350

Posted: Mon Mar 14, 2011 6:14 am
by RacingFreak
Oh, that converting into Chevelle`s base drives me hard, so I`ll release the old one tomorrow. Will be a Nova replacement, back then.

I`ll take my time later porting it to Chevelle, as it will require model tweaking and improvements.

Re: Holden HQ GTS Monaro 350

Posted: Mon Mar 14, 2011 7:07 pm
by RacingFreak
Finally released. Check my first post to download it. Enjoy!

In next version - proper damage textures, replacement for the Chevelle, instead Nova. Will also have additional textures, from another versions of Holden Monaro.

Re: Holden HQ GTS Monaro 350

Posted: Mon Mar 14, 2011 9:21 pm
by benflex
very clean!

Re: Holden HQ GTS Monaro 350

Posted: Fri Mar 18, 2011 5:49 am
by RacingFreak
Final version should be coming right this weekend.

Re: Holden HQ GTS Monaro 350

Posted: Tue May 24, 2011 8:50 pm
by HQ GTS COUPE
Hi im new to this site and cant get any of downloaded programs to work or find tuttorials how to convert cars to driver1 oh got wings3d to work but no driver pluggin.any help as i would like to start converting aussie cars to driver.all i find is pictures and movies of other peoples work but no tuttorials..also where could i get the hx gts texture or blue prints as id like to make 1 from scrach.thanks Cameron

Re: Holden HQ GTS Monaro 350

Posted: Tue May 24, 2011 9:13 pm
by Clutch
first - use theez foockin signs! I dunno what you said.
secondly - on each board is beautiful button "Search". It can open doors to a lot of tuts, downloads and stuff for you. Just klick and search.

Re: Holden HQ GTS Monaro 350

Posted: Sat May 28, 2011 6:47 pm
by benflex
@RacingFreak yes true, by the way did you finally find a way to implement damade textures on custom models? I would be curious to see it...