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Beta Skylarks on PC

Posted: Wed Mar 02, 2011 4:13 am
by RacingFreak
Many of you noticed it already, but I find it really interesting finding total 4 different Skylarks in our PC lev files!

Final Version:
Image
Interview Version:
Image
Newcastle Version:
Image
Training Version:
Image

See? Now all we need is mass model extractor, so that we could extract Training and Interview Betas.

Re: Beta Skylarks on PC

Posted: Wed Mar 02, 2011 4:18 am
by Olanov
Interesting.

Re: Beta Skylarks on PC

Posted: Wed Mar 02, 2011 4:26 am
by RacingFreak
Yeah man. And the idea I have in my mind. Making the perfect Skylark model, as you can see each of these 4 models has different nasty UV map problems!

Re: Beta Skylarks on PC

Posted: Wed Mar 02, 2011 5:39 am
by Clutch
red one has the best UV on front panel (especially lights), final has the best side and rear hood/side line, interview version has the best windows UV, NC version has the coolest hood.

edit - or maybe final has better windows?...

about models - imho red one has the coolest side line, it has high rear panel and cool, massive front. Typical muscle.

Re: Beta Skylarks on PC

Posted: Wed Mar 02, 2011 9:26 pm
by RacingFreak
Yeah, I agree with you on the red one. It`s just the one looking better that others. Wonder why they didn`t scrapped the blue and replaced it with the red one? Strange, it`s looking awesome ;)

Re: Beta Skylarks on PC

Posted: Tue Apr 26, 2011 8:15 pm
by RaceCarDriver
There's actually 5. I found another beta Skylark model on the SF level which I think that it is the very first model in the PC(It is very ugly). The model is identical to this:
http://pc.ign.com/dor/objects/3933/driv ... e3001.html
You can view it using DTE2, just find the texture group where the chopper is and click on "models that use this texture", then search for the Skylark model. I think it is model no. 126 if I'm not wrong.

Re: Beta Skylarks on PC

Posted: Tue Apr 26, 2011 9:30 pm
by Clutch
I written about it, but the board crashed and my post gone F*^% itself.