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[WIP] Driver Beta Buick GSX Version 2
Posted: Sat Jan 22, 2011 8:26 pm
by RacingFreak
I decided to make another version of the already done Buick GSX model, by Dr.Doom and SOAP. First off, since the model that will be used is NC`s hidden beta model, the most important are the textures. Just take a look here, and you will see something:
Complete texture map, done with PSXVRAM
Uncompleted texture map, done in another way
See? First one uses 2x smaller textures, as compared to second. It`s not brutal, but! Seems like PSXVRAM uses smaller mipmaps for images.
Re: [WIP] Driver Beta Buick GSX Version 2
Posted: Sun Jan 23, 2011 5:11 am
by Submaniac
Hum, yeah but your textures aren't more detailed still. If you reduce your textures by 2x, they will be the exact same

I think the correct size is the small ones. still, good luck for your model

Re: [WIP] Driver Beta Buick GSX Version 2
Posted: Mon Jan 24, 2011 7:17 am
by Clutch
Submaniac - indeed.
Re: [WIP] Driver Beta Buick GSX Version 2
Posted: Mon Jan 24, 2011 8:34 am
by carking1996
Good luck with the car.

Re: [WIP] Driver Beta Buick GSX Version 2
Posted: Mon Jan 24, 2011 11:12 am
by benflex
there is to player playing in network...
Re: [WIP] Driver Beta Buick GSX Version 2
Posted: Mon Jan 24, 2011 11:25 pm
by RacingFreak
You guys probably didn`t get what I meant.
I showed you both textures, just because if we can get better quality textures, this means that the PSX Driver and even Driver 2 are using 512x512 textures, instead 256x256. Do the calculations now

Re: [WIP] Driver Beta Buick GSX Version 2
Posted: Tue Jan 25, 2011 1:21 am
by Clutch
Hmm... you mean, that if we replace textures in PSX Drivers, we can get better quality? ;]
Re: [WIP] Driver Beta Buick GSX Version 2
Posted: Tue Jan 25, 2011 1:59 am
by RacingFreak
Exactly! I especially meant when the stuff comes to modelling and texturing

Re: [WIP] Driver Beta Buick GSX Version 2
Posted: Tue Jan 25, 2011 3:25 am
by Clutch
modelling - maybe not exactly, but texturing - of course.
