Modding discussion for Driver.
By myblueocean
Registration Days Posts Posts Posts
#36752
Hi there.

I would like to know how to extract a car from the driver files? I have the demo, I can at least open the files to see them?

From I've gathered you need Milkshape and 3Ds max, older version i suppose would do.

I'm sort of all over the place on how to do the basics.

From what I've seen so far, a number of people here have managed to re-texture existing vehicles from the game, and possibly import their own low poly model... :?
#36755
Please, look at here, to download Driver Texture Editor and SOAP`s excellent import/export tools, here to download Milkshape 3D, and is optional to look at mine Model Extraction Guide, at were you can learn some hints at extracting another car models, not only the default Miami`s ones. So far by, there`s no tutorial about making these steps, but as was writing one for NFS4, I may post it here, if anyone is interested.

Hope this answers your question! :)
#36772
For the demo, you must go to Scripts --> Missions --> Mission?.dms

Keep editing each .DMS file until you find the one Driver loads when you play, and change "Cops_on" to "Cops_off"

Done!
#36788
Oh god, no.

Look, the mission file, can be opened with notepad, and like Dr.Doom said, you can edit them.

And, as for the car editing, you will more special programs to use. And if you want an register keys for Milkshape 3D, google them!
#36793
Yes. You`ll need to replace the texture, on the car you modified, e.g, if you modified the Buick, and it uses texture 13 for example, so edit the texture, edit the car, then export it into the game`s files, and you`re ready.

Also, Demo`s miami .lev contains the same content as the full game`s file, so good luck at editing it.

PS
For the police, it`s the default value:
SetMaximumCops 4
Cops_on

Set it as
SetMaximumCops 0
Cops_off

...and it could be it.
User avatar
By someone972
Registration Days Posts Posts Posts Avatar
#36808
Buildings actually import fine from what I've seen. Cars are pretty much done except for the cosmetics like the light and wheel positions (I need to make a patch to fix that, very easy). Damage works, shinyness works, replacing the wheels with different models works. It's just that the tools aren't released for modifying them fully yet. The only major thing that I have left to do as far as car modeling goes (at least for now) is to figure out how to properly add new textures. Of course if you're using the demo exe a lot of that stuff isn't available.

Sort of off topic: I've also been working on some super secret stuff 8) . But that has stopped for a bit while I work on my DIY Guitar Hero guitar.
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