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Vertex Patch Released

Posted: Thu Sep 23, 2010 9:07 am
by someone972
EDIT: This patch has been outdated as of (8/22/11). The newest patch will be released with my model importer. SOAP appears to have lost interest or is too busy to make tools, so don't be bothering him to make it :wink: .

You can download it here. You probably can't do much with it right now, until SOAP gets his importer updated. You can play driver normally with the default cars though, and if you find any bugs please report it.

It should be noted that this will break the old exe, and that you should start with fresh level files before using it.

Re: Vertex Patch Released

Posted: Thu Sep 23, 2010 5:22 pm
by Submaniac
Thats some good news! Lets hope SOAP does the update fast!

Re: Vertex Patch Released

Posted: Thu Sep 23, 2010 8:48 pm
by slyda
Thank you very much for works and release,you are the bomb!
hope the importer releases soon and then high poly :specialdriver: :mrgreen:

Re: Vertex Patch Released

Posted: Thu Sep 23, 2010 8:57 pm
by RacingFreak
Nice! Now we all need is an updated model extractor and importer :wink:

Hope I can finally get that red buick out from the mystery! :D

Re: Vertex Patch Released

Posted: Thu Sep 23, 2010 11:31 pm
by SOAP
I'll start development of compiler on next week. May be it will have a GUI.

Re: Vertex Patch Released

Posted: Fri Sep 24, 2010 12:35 am
by Clutch
SOAP - can you write plugins for another programs, for example for 3ds max, zanoza modeler or blender? ... Because my computer has problems with Milkshape...

Re: Vertex Patch Released

Posted: Fri Sep 24, 2010 1:02 am
by RacingFreak
Don`t forget to name all the models, please! You will kill me if you`ll not do it! :lol:

Also as for the plugin for another program... I don`t think it`s needed at all for now. Milkshape is great program, too, although it simply is related at another genre models (Action, RPG and Arcade one), instead of Zmodeler.

Re: Vertex Patch Released

Posted: Fri Sep 24, 2010 3:29 am
by someone972
It may be possible for me to finish up my obj importer, or at least get into a usable state, if there is enough demand for it. I must warn that it will be probably be error prone for a while compared to the dmodel format though, as it has to parse the files.

EDIT:
Also, regarding custom wheels; The functionality for changing which wheel is used is built into the exe now, but the tools to add wheels are not yet made. It's a pretty simple process consisting of adding 1-4 named models (see below) to the level, then adding their names to another file. The only problem that prevents adding wheels is where to put the wheel textures. I will be working on figuring out how to add more images to the levels for this purpose.

For wheel models you can add:
1. Just a clean wheel model
2. A clean wheel and fast wheel model
3. A clean, fast, and damaged wheel model (damaged models aren't used on civcars)

You can also change the hubcaps for playercars.

Re: Vertex Patch Released

Posted: Fri Sep 24, 2010 3:39 am
by RacingFreak
Yay! I can use it with Zmodeler 2 now!

And, that we`ll need to have now is - Driver PS1 and Driver 2 texture editor 8)
someone972 wrote: Also, regarding custom wheels; The functionality for changing which wheel is used is built into the exe now, but the tools to add wheels are not yet made. It's a pretty simple process consisting of adding 1-4 named models (see below) to the level, then adding their names to another file. The only problem that prevents adding wheels is where to put the wheel textures. I will be working on figuring out how to add more images to the levels for this purpose.

For wheel models you can add:
1. Just a clean wheel model
2. A clean wheel and fast wheel model
3. A clean, fast, and damaged wheel model (damaged models aren't used on civcars)

You can also change the hubcaps for playercars.
Nice! If we can add new images and models to the .lev files, later... CUTE! :shock:
I`d think that, we`ll get full Driver modding soon :D

Re: Vertex Patch Released

Posted: Fri Sep 24, 2010 7:08 am
by Fireboyd78
You could just use those DRIVER posters and some of the completely blank textures for new wheels...

Re: Vertex Patch Released

Posted: Wed Sep 29, 2010 7:52 am
by someone972
I've updated the patch to include the "8-second repeat" music fix. The link and name is the same.

Re: Vertex Patch Released

Posted: Thu Sep 30, 2010 9:03 pm
by Clutch
ok, fine, but we still wait for update of plugins :P

Re: Vertex Patch Released

Posted: Fri Mar 07, 2014 9:25 am
by Bakimaster91
Hi!

I am using Your vertex fix, however one of the cars has bad shining effect, looks like a mix of shining and non shining blocks on it. Others are good I think, and great job :D

Re: Vertex Patch Released

Posted: Fri Mar 07, 2014 11:20 am
by someone972
That's a known issue, which I'd like to fix but I currently don't have time to work on anything. Good to know people are still using it though!

Re: Vertex Patch Released

Posted: Fri Mar 07, 2014 4:43 pm
by RacingFreak
Hi Jeff, I am aswell eagerly awaiting for this to be fixed as my Holden Monaro is waiting it (as I were able to make it with damage model).