Page 1 of 1
Model Extract Tools Guide
Posted: Mon Sep 20, 2010 2:43 am
by RacingFreak
I`d just noticed this a while ago, and I think it could be interesting for the public
So, all you need is:
- model tools pb3 by SOAP;
- Driver Texture Editor v2.00 by Someone 972;
- Milkshape (with driver`s plugin, of course!)
Right click on EXTRACT_ALL_CAR_MODELS.bat, and hit edit. Then, you would see this:
Code: Select alld1_md_loader miami_01.lev -modelname PLAYERCAR1CLEAN
d1_md_loader miami_01.lev -modelname PLAYERCAR2CLEAN
d1_md_loader miami_01.lev -modelname PLAYERCAR3CLEAN
d1_md_loader miami_01.lev -modelname PLAYERCAR4CLEAN
d1_md_loader miami_01.lev -modelname PLAYERCAR5CLEAN
d1_md_loader miami_01.lev -modelname PLAYERCAR6CLEAN
d1_md_loader miami_01.lev -modelname PLAYERCAR7CLEAN
d1_md_loader miami_01.lev -modelname PLAYERCAR8CLEAN
d1_md_loader miami_01.lev -modelname PLAYERCAR9CLEAN
d1_md_loader miami_01.lev -modelname PLAYERCAR10CLEAN
d1_md_loader miami_01.lev -modelname PLAYERCAR11CLEAN
d1_md_loader miami_01.lev -modelname PLAYERCAR12CLEAN
d1_md_loader miami_01.lev -modelname PLAYERCAR13CLEAN
d1_md_loader miami_01.lev -modelname PLAYERCAR14CLEAN
d1_md_loader miami_01.lev -modelname PLAYERCAR15CLEAN
d1_md_loader miami_01.lev -modelname PLAYERCAR16CLEAN
d1_md_loader miami_01.lev -modelname PLAYERCAR17CLEAN
As running the batch, it will extract each player model from Miami.
But, I don`t want to have only Miami`s cars, so let`s try with Newcastle, or especially with Jaguar XJ named as PLAYERCAR16CLEAN from DTE 2:
Code: Select alld1_md_loader NC_01.lev -modelname PLAYERCAR16CLEAN
You get it! Now, let`s try with Newcastle`s traffic cars:
Code: Select alld1_md_loader NC_01.lev -modelname CIVCAR1CLEAN
d1_md_loader NC_01.lev -modelname CIVCAR2CLEAN
Now extract their textures, import them as a player cars, and you can drive Newcastle`s cars in other cities! Neat, eh?
Here are some nice beta and unused cars founded as from:
The beta skylark:
Code: Select alld1_md_loader NC_01.lev -modelname PLAYERCAR1CLEAN
The beta Miami police car:
Code: Select alld1_md_loader iview.lev -modelname COPCARCLEAN
Now you can export them as .3ds file, run through Zmodeler, in order to export the model for another games!
Re: Model Extract Tools Guide
Posted: Mon Sep 20, 2010 2:50 am
by T.K.
Intriguing...
Re: Model Extract Tools Guide
Posted: Mon Sep 20, 2010 2:56 am
by RacingFreak
Also I`d forgot to say about
As making the following:
Code: Select alld1_md_loader *any level.lev -modelname CLEANWHEEL
d1_md_loader *any level.lev -modelname FASTWHEEL
d1_md_loader *any level.lev -modelname DAMWHEEL
d1_md_loader *any level.lev -modelname HUBCAP
You can get the wheel models, and later modify them! Nice!
And, not only the wheels uses that method. Use DTE 2 as reference about model`s names, and add them to the line. Can be useful for models, used to making cities for MM2 or MM.
Re: Model Extract Tools Guide
Posted: Tue Sep 21, 2010 5:48 am
by Submaniac
Wow very nice find

i bet someone's gonna make new wheels soon!
Re: Model Extract Tools Guide
Posted: Thu Sep 23, 2010 4:06 am
by Clutch
ME, for example

I knew it already, but I was too lazy to make new meshes

Re: Model Extract Tools Guide
Posted: Thu Sep 23, 2010 5:30 am
by Submaniac
Awesome

go for it man!
Re: Model Extract Tools Guide
Posted: Fri Sep 24, 2010 1:09 am
by Clutch
Hmm. I have problem with Milkshape - it says, that I can't save, import and export models because I have to register it. But I have registered it already! I re-registered and it still shows the same message...
Re: Model Extract Tools Guide
Posted: Fri Sep 24, 2010 1:12 am
by RacingFreak
Clutch wrote:Hmm. I have problem with Milkshape - it says, that I can't save, import and export models because I have to register it. But I have registered it already! I re-registered and it still shows the same message...
Fake keys? Try using Milkshape 3D 1.8.2, then. If you want, I can give and keys, or a whole version of it

Re: Model Extract Tools Guide
Posted: Fri Sep 24, 2010 1:43 am
by Clutch
I have good keys, I have already done some models... But after long time i launched MS and it makes me it.
Re: Model Extract Tools Guide
Posted: Fri Sep 24, 2010 5:32 am
by Clutch
AAAARRRHHH...
TheOldGamer... Give me any key

Damn...
Re: Model Extract Tools Guide
Posted: Sat Oct 02, 2010 11:16 am
by MikuMikuCookie
How do I import cars, it won't work.
Re: Model Extract Tools Guide
Posted: Sat Oct 02, 2010 3:22 pm
by RacingFreak
I`ll need Milkshape 3D. Didn`t you read what SOAP wrote about his model extraction tools, eh?
Re: Model Extract Tools Guide
Posted: Sun Oct 03, 2010 5:28 am
by Fireboyd78
Miku, it would REALLY be nice if you told us why it's not working, because if there are so many other people out there that can import models and yet you can't, you're not following the rules.
Re: Model Extract Tools Guide
Posted: Sun Mar 06, 2011 7:38 pm
by RacingFreak
HARDCORE MODEL EXTRACTION
First, what you need:
STEP 1
Prepare backups of your Driver .lev files. This time, I chose to back-up train.lev files.
STEP 2
Open train.lev with XVI32 Hex Editor (or another one, but XVI32 is easiest to use):
STEP 3a
Now, once you opened it:

It`s the .lev file, opened.
STEP 3b
Open DTE2, View/Models:

You can see that our aim, the Beta Red Buick Skylark is on line 189. It`s unnamed, but below it`s KILL_ME object.
STEP 3c
Once you know the information, press Ctrl+F:

Now, type KILL_ME.
Re: Model Extract Tools Guide
Posted: Sun Mar 06, 2011 7:58 pm
by RacingFreak
STEP 3d
Here you are, now you are on KILL_ME`s object location:

Take a look on all these â–¡â–¡â–¡â–¡`s. You can see for example: CLEANWHEELâ–¡FASTWHEEL. â–¡ is sign for break between objects.
STEP 3e
For next step, we move on twice on left:

We do this, because it`s the location at where our Beta Red Skylark is located.
STEP 3f
Going on Edit/Overwrite string:
STEP 3g
Now, in order to give our unnamed object a name:

I chose naming it X. It doesn`t matter what do you name it, just look to not conflict with other objects (1,2,3 for example, the bid digits)
STEP 3h
Now you got it:

Later, I save it as train_x.lev, or whatever you are willing to save it.
Re: Model Extract Tools Guide
Posted: Sun Mar 06, 2011 8:03 pm
by RacingFreak
STEP 4a
Now we open our edited lev file with DTE2:
STEP 4b
View/Models:
STEP 4c
Here you come:

You can see finally, we gave our Beta Red Skylark a name. Unfortunately, it`s moved into another value, and now on X it`s the damage model for it, but...
STEP 4d
...on KILL_ME it`s our Beta Red Skylark:

Finally!
STEP 5a
Now, we want to extract the model itself. So, copying SOAP`s model tools public beta 3:

Re: Model Extract Tools Guide
Posted: Sun Mar 06, 2011 8:06 pm
by RacingFreak
STEP 5b
Right click - Edit:
STEP 5c
The default loaded setting is here:

Ctrl+A and delete it.
STEP 5d
Type this instead - d1_md_loader train_X.lev -modelname KILL_ME (or the value as on train_, the one you used to name on saving the file):

Re: Model Extract Tools Guide
Posted: Sun Mar 06, 2011 8:09 pm
by RacingFreak
That was it! Now, KILL_ME is the Beta Red Buick. Open it with Milkshape:

To make sure your hard work had results. Now, NEVER just import it back in the .lev files. Re-export it from Milkshape, otherwise, your level file will be messed up.
All credits going to Driver Madness Network for making possible Driver modifying. Credits to me, for writing the whole tutorial. Beta Red Buick coming soon, for Miami, San Francisco, New York an Los Angeles.
Glad I helped to anyone that didn`t figured out how to proper extract these models. On same way you can extract everything, but be aware of what are you doing.
To admin: Could you please increase image per post/thread, please? Thanks.
Re: Model Extract Tools Guide
Posted: Sun Mar 06, 2011 10:11 pm
by Clutch
GOD DAMNIT!
You are the real freak. Now we can modify map meshes!

Re: Model Extract Tools Guide
Posted: Mon Mar 07, 2011 11:53 pm
by benflex
Thank you for the tutorial RacingFreak ! I have to try!