Page 1 of 1

Missions Events - Driver PC

Posted: Sun Apr 25, 2010 10:00 am
by Lost Account #3396
Desert Track Free Ride
Choose one of the missions below to start change it:
Make a Backup after make the changes
Missions :
Mission46 = Miami Day
Mission146 = Miami Night
Mission47 = San Francisco Day
Mission147 = San Francisco Night
Mission48 = LA ( only Night )
Mission148 = Doesn't work at all!
Mission49 = NY Day
Mission149 = NY Night

So, choose one of those files ( except misison148), and put it :


// Driver Mission Script v0.1a
// (c)1998 Reflections Software

##################################################################
# Draft mission script for Desert Training 1 PATH CAR SCRIPT #
# By Tony M Roberts 31/08/99 #
##################################################################

//************** INITIALISATION *****************
// Make sure player cant move during startup...
StopPlayer
LoadMap "train.lev"
lightning
foggy
raining
snowing
dawn
PlayerCarType 12 //Skylark

SetMaximumCops 4
Cops_on

DamageBarId 194
FelonyBarId 195
OpponentBarId 194

// Set player position....
SetPlayerPosition -3760, -96464
SetPlayerYRotation 4088 // ( 0 + 2048 )&4095

DemoScript 250
NextScript 251
TryItScript 1250
//////////////////////////////////////
//FailedMessageId
//WindowMessageId
//LoseTailMessageId
//SmashedMessageId
//OutOfRangeMessageId
//CarGotAwayMessageId

EnablePlayerDamage
MaxPlayerDamage 24576

//Disable ALL cones and posts
DisableModel "Trainingcones1"
DisableModel "Trainingcones2"
DisableModel "Trainingcones3"
DisableModel "Trainingcones4"
DisableModel "pole1"
DisableModel "pole2"
DisableModel "pole3"
DisableModel "cone2"
DisableModel "cone3"

SetMaximumCops 4
Cops_on

OutOfRangeMessageId 192
CarGotAwayMessageId 148
SmashedMessageId 187

ReleasePlayer

///////////////////////////////
Objective 2
WaitForObjectiveComplete
///////////////////////////////



MissionEnd

↓↓↓↓↓↓↓↓↓
Jpeg link : http://lh6.ggpht.com/_eRg-vDWHyoA/S9ODx ... 20Ride.JPG



---------------------------------------------------------------------------------------------

Garage Training:
This one is similar with the First Mission in Story Mode :

// Driver Mission Script v0.1a
// (c)1998 Reflections Software

LoadMap "iview.lev"
dusk

PlayerCarType 4 //

DamageBarId 194
FelonyBarId 195

EnablePlayerDamage
MaxPlayerDamage 24576

SetMaximumCops 4
Cops_on


label blurggle
wait 1
goto blurggle

MissionEnd


Link Jpeg : http://lh3.ggpht.com/_eRg-vDWHyoA/S9OHC ... Garage.JPG

Tip: You can change the car type changing the value : 0/10.



---------------------------------------------------------------------------------------------


Cops in Newcastle :
Put it in your Mission261:
It will enable the cops in newcastle on a Free Ride Mode, but the cops will appear with a Glitch Texture!

NOTE: You cannot replace it! ~~Dr. Doom


// Driver Mission Script v0.1a
// (c)1998 Reflections Software

##########################################################
# Draft mission script for Newcastle level #
# By Tony M Roberts #
##########################################################

//************** INITIALISATION *****************
// Make sure player cant move during startup...
StopPlayer

LoadMap "NC_01.lev"

DamageBarId 194
FelonyBarId 195

//FailedMessageId
//WindowMessageId
//LoseTailMessageId
//SmashedMessageId
//OutOfRangeMessageId
//CarGotAwayMessageId

SetMaximumCops 4
Cops_on

PlayerCarType 15 //jaguar

SmashedMessageId 187

EnablePlayerDamage
MaxPlayerDamage 24576 //( 0 -> 4096*6 is range )

//DebugInfo 1

SetPlayerPosition -11984,14589
SetPlayerYRotation 850

ReleasePlayer

SetTarget 0,750,0,0
DisableTarget 0
Set Objective 2
WaitForObjectiveComplete

MissionEnd

Link Jpeg : http://lh6.ggpht.com/_eRg-vDWHyoA/S9OLr ... 400/NC.JPG

---------------------------------------------------------------------------------------------

Getaway in Newcastle :
Replace the missions I mentioned on the top and put :

// Driver Mission Script v0.1a
// (c)1998 Reflections Software

##########################################################
# Draft mission script for Getaway 2, Newcastle #
# By Tony M Roberts #
##########################################################

//************** INITIALISATION *****************
// Make sure player cant move during startup...
StopPlayer

LoadMap "NC_01.lev"

DamageBarId 194
FelonyBarId 195

//FailedMessageId
//WindowMessageId
LoseTailMessageId 103
//SmashedMessageId
//OutOfRangeMessageId
//CarGotAwayMessageId

DisableTailMessage 0 //Switch off Lose Tail Message


SetMaximumCops 4
Cops_on
Cop_Respawn 65000

//RandomWeather

RoadblockTrigger 4096

PlayerCarType 15

SmashedMessageId 187

FailedMessageId 162

EnablePlayerDamage
MaxPlayerDamage 35687 //( 0 -> 4096*6 is range )

//DebugInfo 1
TimePlayer

SetPlayerPosition -11984,14589
SetPlayerYRotation 3015
TriggerEvent 1

Cops_Immortal 1

//Cops_BatterPlayer 1

Cops_PowerScale 4596
Cops_SpeedScale 4596

Cops_Autopowerscale 1024
Cops_Autospeedscale 1024


SpawnCops 1, 3015, -12000,15000
//AddCivCar 9,0,1,0,3015, -12000,15000
SetMaximumCops 1

ReleasePlayer
InformPlayerById 5,103

ForceFelonyRating 2
//wait 2
cops_on
wait 1

SetTarget 0,1000000,358603,-251630 //Off Map
EnableTarget 0
Set Objective 2

MustBeHidden 1 //Must arrive at drop off point without a tail
NeedToLoseTail 1
OuterRadius 1000000

DisableTargetPulse 0
DisableTargetTracer 0
DisableTargetArrow 0

//wait 5

WaitForObjectiveComplete

Cops_on
InformPlayerById 5,3
StopTimer
wait 2
MissionEnd

Link Jpeg : http://lh5.ggpht.com/_eRg-vDWHyoA/S9OMO ... etaway.JPG

That's it ! My Signature below
↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓

Re: Missions Events - Driver PC

Posted: Sun Apr 25, 2010 11:13 am
by PostalDude
Can a mod move this to the Driver forum? :?:

Re: Missions Events - Driver PC

Posted: Tue Apr 27, 2010 6:59 am
by Lost Account #3396
....

Re: Missions Events - Driver PC

Posted: Tue Apr 27, 2010 8:22 am
by Fireboyd78
I have moved the topic to the appropriate forum, since this is technically a mod.

Re: Missions Events - Driver PC

Posted: Wed Apr 28, 2010 4:17 am
by Lost Account #3396
well.... technically it's not a mod it's a event you can change on the game , like dusk and dawn!

Re: Missions Events - Driver PC

Posted: Wed Apr 28, 2010 4:23 am
by Lost Account #3396
well. idk how to move that post to the forum I'm new i'm still learning about the Driver Madness

Re: Missions Events - Driver PC

Posted: Mon Oct 04, 2010 11:25 am
by MikuMikuCookie
Dr. Doom wrote:I have moved the topic to the appropriate forum, since this is technically a mod.
How do i replace the texture, there is no tex # 255 in newcastle over tyne!

Re: Missions Events - Driver PC

Posted: Mon Oct 04, 2010 11:33 am
by Sedans
ha ha lost account ha ha ha ha

that sux0rz

Re: Missions Events - Driver PC

Posted: Mon Oct 04, 2010 11:53 am
by PostalDude
MikuMikuCookie wrote:
Dr. Doom wrote:I have moved the topic to the appropriate forum, since this is technically a mod.
How do i replace the texture, there is no tex # 255 in newcastle over tyne!
Stop f***ing bumping old topics, christ.

Re: Missions Events - Driver PC

Posted: Mon Oct 04, 2010 11:58 am
by Submaniac
Uh... You know that you're spamming sedans, right? So i think you might wanna quit before getn in trouble... Just sayin

Re: Missions Events - Driver PC

Posted: Mon Oct 04, 2010 12:33 pm
by Sedans
please tell me who am i going to be in trouble with?

spam/shmam idgaf about driver anymore Im just here for the hell of it.

Our own mods & admins sometimes spam too. Who cares. annoying? f***ing deal with it. i been here forever.


Not tryna be a dicck. but im just saying who really care? Not enought ppl on this forum. in fact this probably the most active its been in years.

Re: Missions Events - Driver PC

Posted: Mon Oct 04, 2010 2:04 pm
by Fireboyd78
MikuMikuCookie wrote:
Dr. Doom wrote:I have moved the topic to the appropriate forum, since this is technically a mod.
How do i replace the texture, there is no tex # 255 in newcastle over tyne!

What the hell are you talking about? WHAT FRIGGIN TEXTURE?

Re: Missions Events - Driver PC

Posted: Mon Oct 04, 2010 8:03 pm
by Submaniac
Dr. Doom wrote:
MikuMikuCookie wrote:
Dr. Doom wrote:I have moved the topic to the appropriate forum, since this is technically a mod.
How do i replace the texture, there is no tex # 255 in newcastle over tyne!

What the hell are you talking about? WHAT FRIGGIN TEXTURE?
I think he means the newcastle cop car's tex.

Re: Missions Events - Driver PC

Posted: Mon Oct 04, 2010 8:34 pm
by RacingFreak
Wait until Someone will discover a way to add new textures. Also, what the hell will doing a LAPD police in Newcastle?!:shock:

AND STOP BUMPING OUT TOPICS, DUDE! (I was talking to Miku)

Re: Missions Events - Driver PC

Posted: Tue Oct 05, 2010 5:29 am
by Fireboyd78
Tex #255 = NULL TEXTURE. As in IT DOESN'T EXIST. I should modify the original authors post...

Re: Missions Events - Driver PC

Posted: Mon Mar 21, 2011 8:47 am
by 0takumetalhead
I gave the mod to have cops in NC a try but the engine seems to crash often when i use that mod. Am i the only one with that problem?

Re: Missions Events - Driver PC

Posted: Mon Mar 21, 2011 4:38 pm
by RacingFreak
0takumetalheadgamer wrote:I gave the mod to have cops in NC a try but the engine seems to crash often when i use that mod. Am i the only one with that problem?
You need this - http://www.drivermadness.net/forum/v2/v ... =72&t=2441 :wink:

Otherwise you will receive glitchy textured cops.

Re: Missions Events - Driver PC

Posted: Mon Mar 21, 2011 4:59 pm
by 0takumetalhead
I'm gonna feel like a idiot if that fixes it >.<

Re: Missions Events - Driver PC

Posted: Mon Mar 21, 2011 5:10 pm
by RacingFreak
Oh, the link was dead. Check it now, should be working.