Modding discussion for Driver.
#32819
someone972 wrote:Welcome to three years ago everyone. Btw, DTE 2.0 did get released and is available here: http://sourceforge.net/projects/drivertexeditor/. Everyone knows that all the new hotness in not-getting-releasedness is the Driver Level Editor though.

**********DTE 2.0 HAS BEEN PUSHED BACK - IT IS UNKNOWN WHEN IT WILL BE RELEASED NOW.**********


Ladies and gentlemen, I have some excellent news to share with everyone! DTE 2.0 is coming very soon! Here's what you can expect with DTE 2.0 -

* NEW VIEWING MODE
- Individual textures w/ names
- Select textures by name
- Customizable GUI (To a certain extent)
- Search for textures by name

* INTEGRATED MODEL VIEWER
- See all models using a texture
- Model names

* NEW UPDATE CHECKER

* NEW INTERFACE

* BETTER SUPPORT FOR PALETTE IMPORTING

* NOW DRAWING MAINLY WITH OPENGL
- If you can run Driver, you can run this (It doesn't eat the CPU =P)

More to come, STAY TUNED! However, I can't say much about PROJECT CHALLENGER, thing's are going quite slowly... :(
Last edited by Fireboyd78 on Thu Apr 04, 2013 3:03 pm, edited 4 times in total. Reason: DTE Release Date pushed back
By Lost Account #3366
#32823
That's good news! Keep up good work!
And also waiting for Project Challenger release.

PS: Are developers have the "Driver Level Editor" or "Driver 2 Level Editor" ???
#32832
Dr. Doom wrote:I tried asking Andreas Tawn that sort of question, and he said to go through Ubisoft's support, because he wasn't allowed to ask and what not.
Huh? Since when Ubisoft supports the PC version of the first Driver? Or is he mistaking it with Parallel Lines? Oh well...
#32865
If I get it ready by May 1st there will likely be an unofficial pre-release here. If some people could get it and test it a bit, make sure it runs, etc. it would be great. If there's any issues I'll fix them before the official release to sourceforge and the like.
#33077
Image

This is what the readme is going to look like. You think I'd show you the contents of it? HELL NO! Also, the winner of the contest is obviously shown...
By Lost Account #3366
#33090
OMG! Thanks for that!
Dr. Doom wrote:You think I'd show you the contents of it?
Usage guide with screenshots
supported image types in features

PS: I think exporting images in DTE 2 is better than in 0.9 (Windows GUI, etc, instead of "two hands on keyboard writing file name and .bmp =)")
#33183
someone972 wrote:I use c++. It's almost ready, I just need to do 2 more things and some miscellaneous pre-release stuff first.
Wow! I was C++ programmer, too. 8) I think I must install it again... to get started programming again! :D
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